Buildings
Buildings are the foundation of your economy. They produce resources, generate energy, and store your materials.
Production Buildings
These buildings generate resources and energy:
| Building | Produces | Consumes |
|---|---|---|
| Metal Mine | Metal | Energy |
| Crystal Mine | Crystal | Energy |
| Deuterium Synthesizer | Deuterium | Energy |
| Solar Plant | Energy | Nothing |
| Fusion Reactor | Energy | Deuterium |
Storage Buildings
These buildings store your resources:
| Building | Stores | Capacity Formula |
|---|---|---|
| Metal Storage | Metal | 10,000 * floor(2.5 * e^(20*L/33)) |
| Crystal Storage | Crystal | 10,000 * floor(2.5 * e^(20*L/33)) |
| Deuterium Tank | Deuterium | 10,000 * floor(2.5 * e^(20*L/33)) |
Storage Capacity Reference
| Level | Capacity |
|---|---|
| 0 | 10,000 |
| 1 | 20,000 |
| 2 | 40,000 |
| 3 | 75,000 |
| 4 | 140,000 |
| 5 | 255,000 |
| 6 | 470,000 |
| 7 | 860,000 |
| 8 | 1,580,000 |
| 9 | 2,900,000 |
| 10 | 5,320,000 |
Building Priorities
Early Game (Levels 1-10)
- Metal Mine
- Solar Plant
- Crystal Mine
- Deuterium Synthesizer
Mid Game (Levels 10-20)
- Balance all mines
- Storage as needed
- Fusion Reactor on outer planets
Late Game (Levels 20+)
- Maximize production
- Consider planet specialization
- Solar Satellites for energy
Construction Tips
- Always queue - Never let your build queue be empty. You can queue buildings without the resources on hand; if resources are missing when a build starts, that queue item is canceled.
- Energy first - Build power before mines to avoid negative energy
- Robotics Factory - Upgrade to speed construction
- Nanite Factory - Dramatically reduces build time late game
- Storage before cap - Don't lose production to full storage