Weapon Technology
Weapon Technology increases the damage output of all your ships and defenses.
Overview
| Property | Value |
|---|---|
| Type | Combat Technology |
| Lab Notes | Research Lab level affects speed only |
| Effect | +10% weapon damage per level |
Description
Advances in weapons technology improve the destructive capability of all armaments. This includes ship-mounted weapons and planetary defense systems. Each level provides a 10% increase to base damage.
Effect
Damage Bonus
Total Damage = Base Damage * (1 + 0.1 * Weapons Level)
Damage Multiplier
| Level | Damage Multiplier |
|---|---|
| 0 | 100% |
| 1 | 110% |
| 5 | 150% |
| 10 | 200% |
| 15 | 250% |
| 20 | 300% |
Research Costs
Formula
Metal = 800 * 2^Level
Crystal = 200 * 2^Level
Cost Table
| Level | Metal | Crystal |
|---|---|---|
| 1 | 800 | 200 |
| 2 | 1,600 | 400 |
| 5 | 12,800 | 3,200 |
| 10 | 409,600 | 102,400 |
| 15 | 13,107,200 | 3,276,800 |
Combat Impact
Example: Light Fighter
- Base Attack: 100
- At Weapons 10: 100 * 2.0 = 200 damage
Fleet Multiplication
With 1,000 Light Fighters:
- Weapons 0: 100,000 total damage
- Weapons 10: 200,000 total damage
- Difference: 100,000 extra damage per round
Strategy
Balance with Other Combat Techs
The "combat triangle":
- Weapon Technology: Offense
- Mobile Shield Technology: Ship shield scaling (absorbs damage)
- Defense Technology: Fixed-defense durability and loot protection
Priority
Weapons vs Shields vs Defense:
- Weapons helps you win faster
- Shields reduce incoming damage
- Defense Technology makes fixed defenses harder to clear
- Generally keep all three balanced
Break Points
Research to match opponent defenses:
- Higher weapons = punch through shields faster
- Consider enemy's shielding level
- Critical for destroying heavy defenses
Related Technologies
- Mobile Shield Technology - Defensive counter
- Defense Technology - Fixed-defense durability and loot protection