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Weapon Technology

Weapon Technology

Weapon Technology increases the damage output of all your ships and defenses.


Overview

Property Value
Type Combat Technology
Lab Notes Research Lab level affects speed only
Effect +10% weapon damage per level

Description

Advances in weapons technology improve the destructive capability of all armaments. This includes ship-mounted weapons and planetary defense systems. Each level provides a 10% increase to base damage.


Effect

Damage Bonus

Total Damage = Base Damage * (1 + 0.1 * Weapons Level)

Damage Multiplier

Level Damage Multiplier
0 100%
1 110%
5 150%
10 200%
15 250%
20 300%

Research Costs

Formula

Metal = 800 * 2^Level
Crystal = 200 * 2^Level

Cost Table

Level Metal Crystal
1 800 200
2 1,600 400
5 12,800 3,200
10 409,600 102,400
15 13,107,200 3,276,800

Combat Impact

Example: Light Fighter

  • Base Attack: 100
  • At Weapons 10: 100 * 2.0 = 200 damage

Fleet Multiplication

With 1,000 Light Fighters:

  • Weapons 0: 100,000 total damage
  • Weapons 10: 200,000 total damage
  • Difference: 100,000 extra damage per round

Strategy

Balance with Other Combat Techs

The "combat triangle":

  • Weapon Technology: Offense
  • Mobile Shield Technology: Ship shield scaling (absorbs damage)
  • Defense Technology: Fixed-defense durability and loot protection

Priority

Weapons vs Shields vs Defense:

  • Weapons helps you win faster
  • Shields reduce incoming damage
  • Defense Technology makes fixed defenses harder to clear
  • Generally keep all three balanced

Break Points

Research to match opponent defenses:

  • Higher weapons = punch through shields faster
  • Consider enemy's shielding level
  • Critical for destroying heavy defenses

Related Technologies