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Recycler

Recycler

The Recycler collects debris from destroyed ships, recovering valuable resources.


Statistics

Property Value
Structural Integrity 40,000
Shield Strength 20
Attack Power 1
Cargo Capacity 50,000
Base Speed 8,000
Fuel Consumption 300
Drive Combustion (upgrades available)

Cost

Resource Amount
Metal 25,000
Crystal 15,000
Deuterium 5,000

Requirements

Requirement Level
Shipyard 4

Rapidfire

Recycler Has Rapidfire Against

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Drive Upgrades

Technology Level Drive
Combustion 6+ Combustion
Impulse 15+ Impulse
Hyperspace 13+ Hyperspace

Combustion Drive adds +10% speed per level to all ships. Impulse Drive adds +20% speed per level to all ships and increases fuel consumption by 5% per level. Hyperspace Drive adds +30% speed per level to all ships and increases fuel consumption by 10% per level. When the Recycler upgrades to Hyperspace, the drive change is for requirements only—Hyperspace bonuses already apply globally.


Debris Collection

How It Works

  1. Battle occurs
  2. Destroyed ships become debris (30% of cost)
  3. Debris forms at battle coordinates
  4. Send Recyclers to collect

Harvest Mission

Select "Harvest" mission to debris field coordinates.

Collection Formula

Collected = min(Recycler Cargo Capacity, Debris Available)

Strategy

After Battles

Always send Recyclers after attacks:

  • Recover 30% of destroyed ship costs
  • Both your losses AND enemy losses
  • Reduces net battle cost

Fleet Composition

Include Recyclers in raiding fleets:

  • Combat ships destroy
  • Cargo ships loot
  • Recyclers collect debris

Timing

Send Recyclers to arrive after battle:

  • Calculate battle end time
  • Time Recyclers accordingly
  • Or send with attack fleet

Debris Fields

Field Creation

Debris from:

  • Your destroyed ships
  • Enemy destroyed ships
  • Defense structures rebuilt (no debris)

Field Contents

Only Metal and Crystal become debris:

  • Deuterium is lost
  • 30% of Metal cost
  • 30% of Crystal cost

Field Decay

Debris fields may decay over time if uncollected.


Related Ships

  • Large Cargo - For loot, not debris
  • Combat ships - Create the debris