Recycler
The Recycler collects debris from destroyed ships, recovering valuable resources.
Statistics
| Property | Value |
|---|---|
| Structural Integrity | 40,000 |
| Shield Strength | 20 |
| Attack Power | 1 |
| Cargo Capacity | 50,000 |
| Base Speed | 8,000 |
| Fuel Consumption | 300 |
| Drive | Combustion (upgrades available) |
Cost
| Resource | Amount |
|---|---|
| Metal | 25,000 |
| Crystal | 15,000 |
| Deuterium | 5,000 |
Requirements
| Requirement | Level |
|---|---|
| Shipyard | 4 |
Rapidfire
Recycler Has Rapidfire Against
| Target | Rapidfire |
|---|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |
Drive Upgrades
| Technology Level | Drive |
|---|---|
| Combustion 6+ | Combustion |
| Impulse 15+ | Impulse |
| Hyperspace 13+ | Hyperspace |
Combustion Drive adds +10% speed per level to all ships. Impulse Drive adds +20% speed per level to all ships and increases fuel consumption by 5% per level. Hyperspace Drive adds +30% speed per level to all ships and increases fuel consumption by 10% per level. When the Recycler upgrades to Hyperspace, the drive change is for requirements only—Hyperspace bonuses already apply globally.
Debris Collection
How It Works
- Battle occurs
- Destroyed ships become debris (30% of cost)
- Debris forms at battle coordinates
- Send Recyclers to collect
Harvest Mission
Select "Harvest" mission to debris field coordinates.
Collection Formula
Collected = min(Recycler Cargo Capacity, Debris Available)
Strategy
After Battles
Always send Recyclers after attacks:
- Recover 30% of destroyed ship costs
- Both your losses AND enemy losses
- Reduces net battle cost
Fleet Composition
Include Recyclers in raiding fleets:
- Combat ships destroy
- Cargo ships loot
- Recyclers collect debris
Timing
Send Recyclers to arrive after battle:
- Calculate battle end time
- Time Recyclers accordingly
- Or send with attack fleet
Debris Fields
Field Creation
Debris from:
- Your destroyed ships
- Enemy destroyed ships
- Defense structures rebuilt (no debris)
Field Contents
Only Metal and Crystal become debris:
- Deuterium is lost
- 30% of Metal cost
- 30% of Crystal cost
Field Decay
Debris fields may decay over time if uncollected.
Related Ships
- Large Cargo - For loot, not debris
- Combat ships - Create the debris