Solar Satellite
Solar Satellites are orbital power stations that generate energy based on planet temperature.
Statistics
| Property | Value |
|---|---|
| Structural Integrity | 2,000 |
| Shield Strength | 1 |
| Attack Power | 0 |
| Cargo Capacity | 0 |
| Base Speed | 0 |
| Fuel Consumption | 1 |
| Energy Production | Variable |
Cost
| Resource | Amount |
|---|---|
| Metal | 0 |
| Crystal | 2,000 |
| Deuterium | 500 |
Requirements
| Requirement | Level |
|---|---|
| Shipyard | 1 |
Energy Production
Formula
Base = 5 + ((Max Temperature + 130) * 45 / 390)
Energy per Satellite = min(50, max(5, Base)) * (1 + 0.05 * Energy Tech) * (1 + 0.10 * Fusion)
Multiply by your satellite count to get total output.
Solar Satellites always operate at full output (no production slider).
Energy Technology Bonus
Each level of Energy Technology increases Solar Satellite output by 5%.
| Energy Tech Level | Bonus |
|---|---|
| 0 | +0% (base) |
| 5 | +25% |
| 10 | +50% (1.5x output) |
| 20 | +100% (2x output) |
Solar Satellites still benefit from Energy Technology, but Fusion research provides the biggest energy gains.
Fusion Bonus
Each level of Fusion increases Solar Satellite output by 10% and stacks with Energy Technology.
Production by Temperature (Energy Tech 0, Fusion 0)
| Temperature | Energy/Satellite |
|---|---|
| -130°C | 5 |
| -40°C | 15.4 |
| 0°C | 20.0 |
| +40°C | 24.6 |
| +120°C | 33.8 |
| +260°C | 50 |
Strategy
Advantages
- No building slots used
- Unlimited quantity
- Available immediately
- Scales with production needs
Disadvantages
- Destroyed in attacks
- Less efficient on outer planets
- Crystal and deuterium cost
- Vulnerable to all combat
Use Cases
- Supplement power: When mines outgrow Solar Plant
- Graviton research: Generate 300,000 energy
- Outer planets: When Fusion Reactor isn't enough
- Temporary boost: Quick energy solution
Graviton Technology
Solar Satellites are essential for Graviton research:
- Requires 300,000 energy
- Build massive satellite farms
- Destroy after research complete
Satellite Requirements for Graviton
| Position | Energy/Sat | Satellites Needed |
|---|---|---|
| 1 | 60 | ~5,000 |
| 4 | 35 | ~8,600 |
| 8 | 28 | ~10,700 |
| 15 | 15 | ~20,000 |
Inner planet positions are much more efficient.
Combat Vulnerability
Solar Satellites are extremely weak:
- Only 2,000 integrity
- 1 shield
- 0 attack
- Target of massive rapidfire
Rapidfire Against Satellites
| Attacker | Rapidfire |
|---|---|
| Light Fighter | 25 |
| Heavy Fighter | 25 |
| Cruiser | 50 |
| Battlecruiser | 50 |
| Deathstar | 500 |
Any attack will destroy satellites. Don't rely on them as sole power source on exposed planets.
Energy Comparison
| Power Source | Advantages | Disadvantages |
|---|---|---|
| Solar Plant | Permanent, safe | Uses fields, diminishing returns |
| Fusion Reactor | High output | Consumes deuterium |
| Solar Satellite | No fields, scalable | Destroyed in combat |
Recommendation
- Use Solar Plant as primary
- Fusion Reactor for supplemental
- Satellites for special cases (Graviton, temporary needs)
Related Topics
- Solar Plant - Ground-based power
- Fusion Reactor - Deuterium-powered energy
- Graviton Technology - Requires massive energy