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Solar Satellite

Solar Satellite

Solar Satellites are orbital power stations that generate energy based on planet temperature.


Statistics

Property Value
Structural Integrity 2,000
Shield Strength 1
Attack Power 0
Cargo Capacity 0
Base Speed 0
Fuel Consumption 1
Energy Production Variable

Cost

Resource Amount
Metal 0
Crystal 2,000
Deuterium 500

Requirements

Requirement Level
Shipyard 1

Energy Production

Formula

Base = 5 + ((Max Temperature + 130) * 45 / 390)
Energy per Satellite = min(50, max(5, Base)) * (1 + 0.05 * Energy Tech) * (1 + 0.10 * Fusion)

Multiply by your satellite count to get total output.

Solar Satellites always operate at full output (no production slider).

Energy Technology Bonus

Each level of Energy Technology increases Solar Satellite output by 5%.

Energy Tech Level Bonus
0 +0% (base)
5 +25%
10 +50% (1.5x output)
20 +100% (2x output)

Solar Satellites still benefit from Energy Technology, but Fusion research provides the biggest energy gains.

Fusion Bonus

Each level of Fusion increases Solar Satellite output by 10% and stacks with Energy Technology.

Production by Temperature (Energy Tech 0, Fusion 0)

Temperature Energy/Satellite
-130°C 5
-40°C 15.4
0°C 20.0
+40°C 24.6
+120°C 33.8
+260°C 50

Strategy

Advantages

  • No building slots used
  • Unlimited quantity
  • Available immediately
  • Scales with production needs

Disadvantages

  • Destroyed in attacks
  • Less efficient on outer planets
  • Crystal and deuterium cost
  • Vulnerable to all combat

Use Cases

  1. Supplement power: When mines outgrow Solar Plant
  2. Graviton research: Generate 300,000 energy
  3. Outer planets: When Fusion Reactor isn't enough
  4. Temporary boost: Quick energy solution

Graviton Technology

Solar Satellites are essential for Graviton research:

  • Requires 300,000 energy
  • Build massive satellite farms
  • Destroy after research complete

Satellite Requirements for Graviton

Position Energy/Sat Satellites Needed
1 60 ~5,000
4 35 ~8,600
8 28 ~10,700
15 15 ~20,000

Inner planet positions are much more efficient.


Combat Vulnerability

Solar Satellites are extremely weak:

  • Only 2,000 integrity
  • 1 shield
  • 0 attack
  • Target of massive rapidfire

Rapidfire Against Satellites

Attacker Rapidfire
Light Fighter 25
Heavy Fighter 25
Cruiser 50
Battlecruiser 50
Deathstar 500

Any attack will destroy satellites. Don't rely on them as sole power source on exposed planets.


Energy Comparison

Power Source Advantages Disadvantages
Solar Plant Permanent, safe Uses fields, diminishing returns
Fusion Reactor High output Consumes deuterium
Solar Satellite No fields, scalable Destroyed in combat

Recommendation

  • Use Solar Plant as primary
  • Fusion Reactor for supplemental
  • Satellites for special cases (Graviton, temporary needs)

Related Topics