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Hyperspace Drive

Hyperspace Drive

Hyperspace Drive enables faster-than-light travel and boosts the speed of all ships.


Overview

Property Value
Type Propulsion Technology
Lab Notes Research Lab level affects speed only
Effect +30% speed per level (all ships), +10% fuel per level
Prerequisites Section 2 unlock requirement (8 cumulative section 1 levels)

Description

Hyperspace Drive warps space-time to achieve faster-than-light travel. Every level increases the speed of all ships, but it also raises deuterium consumption across your entire fleet.


Effect

Speed Bonus

All ships gain the Combustion, Impulse, and Hyperspace bonuses:

Speed = Base Speed * (1 + 0.1 * Combustion Level + 0.2 * Impulse Level + 0.3 * Hyperspace Level)

Fuel Consumption

Impulse and Hyperspace research increase fuel usage for every ship:

Fuel = Base Fuel * (1 + 0.05 * Impulse Level + 0.10 * Hyperspace Level)

Hyperspace-Only Speed Multiplier

Combustion and Impulse bonuses stack on top of these values.

Level Speed Multiplier
0 100%
1 130%
2 160%
5 250%
10 400%
15 550%

Ships Using Hyperspace Drive

All ships benefit from Hyperspace Drive, but these ships list it as their primary drive.

Speeds below show the Hyperspace bonus only; add Combustion and Impulse on top.

Ship Base Speed At Hyperspace 10
Battleship 10,000 40,000
Battlecruiser 12,000 48,000
Destroyer 7,000 28,000
Deathstar 1,000 4,000

Drive Upgrades

Some ships switch to Hyperspace at certain levels:

  • Bomber: Hyperspace at Level 8
  • Recycler: Hyperspace at Level 13+

The Hyperspace speed bonus applies to all ships even before these upgrades.


Research Costs

Formula

Metal = 10,000 * 2^Level
Crystal = 20,000 * 2^Level
Deuterium = 6,000 * 2^Level

Cost Table

Level Metal Crystal Deuterium
1 10,000 20,000 6,000
2 20,000 40,000 12,000
5 160,000 320,000 96,000
10 5,120,000 10,240,000 3,072,000

Availability

Hyperspace Drive opens once you have reached the section 2 threshold in the focus trees.


Strategy

Late-Game Priority

Hyperspace Drive is essential for:

  • Capital ship operations
  • Long-range attacks
  • Rapid response

Speed Advantage

30% per level is significant (plus the Combustion and Impulse bonuses on top):

  • Level 5 = 2.5x speed
  • Level 10 = 4x speed
  • Dominates travel time calculations

Fuel Tradeoff

Hyperspace Drive increases deuterium consumption by 10% per level for all ships. This stacks with the Impulse fuel penalty, so long-range missions get more expensive as you level both.

Fleet Speed

Fleet moves at slowest ship speed:

  • Deathstar is very slow (base 1,000)
  • Even at Hyperspace 15, Deathstar limits fleet
  • Consider separate attack waves

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