Bomber
The Bomber is a specialized ship designed to destroy planetary defenses with devastating rapidfire against all defense structures.
Statistics
| Property | Value |
|---|---|
| Structural Integrity | 150,000 |
| Shield Strength | 1,500 |
| Attack Power | 2,000 |
| Cargo Capacity | 1,000 |
| Base Speed | 6,000 |
| Fuel Consumption | 1,000 |
| Drive | Impulse (Hyperspace at level 8) |
Cost
| Resource | Amount |
|---|---|
| Metal | 100,000 |
| Crystal | 50,000 |
| Deuterium | 30,000 |
Requirements
| Requirement | Level |
|---|---|
| Shipyard | 8 |
Drive Upgrade
At Hyperspace Drive Level 8, Bombers are retrofitted with Hyperspace Drives:
- Drive classification updates; Hyperspace bonuses already apply globally
- Fuel costs still scale with Hyperspace levels
Combustion Drive adds +10% speed per level to all ships, Impulse Drive adds +20% per level (with a +5% fuel cost per level), and Hyperspace Drive adds +30% per level (with a +10% fuel cost per level).
Rapidfire
Bomber Has Rapidfire Against ALL Defenses
| Target | Rapidfire |
|---|---|
| Rocket Launcher | 75 |
| Light Laser | 75 |
| Heavy Laser | 45 |
| Ion Cannon | 20 |
| Gauss Cannon | 200 |
| Plasma Turret | 15 |
| Espionage Probe | 5 |
| Solar Satellite | 5 |
Ships With Rapidfire Against Bomber
| Attacker | Rapidfire |
|---|---|
| Destroyer | 2 |
| Deathstar | 20 |
Strategy
Strengths
- Rapidfire against ALL defense types
- Excellent shields (1,500)
- High structural integrity
- Essential for breaking turtles
Weaknesses
- Very slow (6,000 base speed)
- High fuel consumption
- Expensive to build
- Requires Plasma Technology
Use Cases
- Defense breaking: Primary role
- Turtle busting: Counter defensive players
- Siege warfare: Sustained attacks on fortified planets
- IPM alternative: Cheaper than missile strikes
Fleet Composition
Bombers are essential when:
- Attacking heavily defended planets
- Breaking turtle players
- Combined with combat ships for protection
Combat Analysis
Defense Destruction
Bombers excel against defenses:
- Gauss Cannon (200x): Extremely effective
- Rocket Launcher (75x): Clears fodder quickly
- Light Laser (75x): Eliminates efficiently
- Plasma Turret (15x): Even works vs strongest defense
Tactical Notes
- Always escort Bombers with combat ships
- Their slow speed makes timing critical
- High fuel consumption requires planning
Turtle Counter
Against defensive ("turtle") players:
- Scout defenses with probes
- Calculate required Bombers
- Send with combat escort
- Bombers destroy defenses
- Combat ships handle any fleet
Without Bombers, attacking heavy defenses is extremely costly.
Related Ships
- Destroyer - Works well together
- Battleship - Combat escort