Plasma Technology
Plasma Technology enables construction of the most powerful defensive weapon.
Overview
| Property | Value |
|---|---|
| Type | Weapon Technology |
| Lab Notes | Research Lab level affects speed only |
| Effect | Enables Plasma Turret, +10% resource production per level, -10% building speed per level |
| Prerequisites | Research Lab 4, plus the section 2 unlock requirement (8 cumulative section 1 levels) |
Description
Superheated plasma can be magnetically contained and fired as devastating weapon projectiles. Plasma Turrets are the most powerful planetary defense structures.
Beyond weapons, plasma technology also optimizes mining and refining processes, providing a bonus to all resource production. The downside is slower building construction as plasma integration complicates fabrication workflows.
Unlocks
| Level | Unlocks |
|---|---|
| 7 | Plasma Turret defense |
Research Costs
Formula
Metal = 2,000 * 2^Level
Crystal = 4,000 * 2^Level
Deuterium = 1,000 * 2^Level
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 2,000 | 4,000 | 1,000 |
| 2 | 4,000 | 8,000 | 2,000 |
| 5 | 32,000 | 64,000 | 16,000 |
| 7 | 128,000 | 256,000 | 64,000 |
Resource Production Bonus
Each level of Plasma Technology increases production of all three resources:
Formula
Production Bonus = 10% × Plasma Level
Total Production = Base Production × (1 + Production Bonus)
Base Production already includes mine output, planet slot bonuses, temperature effects, economy speed, and energy production factor. Plasma then multiplies that final base value.
Bonus per Level
| Level | Production Bonus |
|---|---|
| 1 | +10% |
| 5 | +50% |
| 7 | +70% |
| 10 | +100% |
| 15 | +150% |
| 20 | +200% |
Example
At Plasma Technology level 10 with base production of:
- Metal: 10,000/hour → 20,000/hour (+100%)
- Crystal: 5,000/hour → 10,000/hour (+100%)
- Deuterium: 2,500/hour → 5,000/hour (+100%)
This bonus applies to all mines and synthesizers on all planets.
Building Construction Penalty
Each level of Plasma Technology reduces building construction speed by 10%, increasing build times:
Formula
Construction Time = Base Time × (1 + 0.10 × Plasma Level)
This penalty applies to all building upgrades, including Robotics and Nanite factories.
Strategy
Late-Game Defense
Plasma Technology is a significant investment:
- High research costs
- Plasma Turrets are expensive
- But incredibly powerful
Production Boost
The +10% production bonus per level makes Plasma Technology valuable even for non-combat players:
- Level 10 = +100% to all resource production empire-wide
- Stacks with position bonuses and other multipliers
- Worth researching for economy alone
Construction Tradeoff
Each level also slows building upgrades by 10%, so plan longer queues and avoid starting key construction projects right before you need them.
Availability
Research prerequisite gating is enabled.
Related Technologies
- Ion Technology - Related technology
- Laser Technology - Related technology
- Energy Technology - Related technology