Ships
Ships are the backbone of your military power and economic operations. Build them at the Shipyard.
Ship Categories
Military Ships
Combat vessels designed for attack and defense:
| Ship | Role | Cost (M/C/D) |
|---|---|---|
| Light Fighter | Basic combat | 6K/2K/0 |
| Heavy Fighter | Improved combat | 12K/8K/0 |
| Cruiser | Anti-fighter | 45K/15K/5K |
| Battleship | Heavy assault | 90K/30K/0 |
| Battlecruiser | Fleet intercept | 75K/75K/30K |
| Bomber | Anti-defense | 100K/50K/30K |
| Destroyer | Capital ship | 150K/100K/50K |
| Deathstar | Ultimate weapon | 10M/8M/2M |
Civil Ships
Utility vessels for economy and expansion:
| Ship | Role | Cost (M/C/D) |
|---|---|---|
| Small Cargo | Transport | 5K/5K/250 |
| Large Cargo | Heavy transport | 12K/12K/0 |
| Colony Ship | Colonization | 30K/20K/10K |
| Recycler | Debris collection | 25K/15K/5K |
| Wayfinder | Deep-space exploration | 10K/16K/9K |
| Espionage Probe | Intelligence | 500/2K/250 |
| Solar Satellite | Energy generation | 0/2K/500 |
Ship Stats Overview
Key Statistics
Every ship has:
- Structural Integrity - Hull hit points
- Shield Strength - Regenerating shield
- Attack Power - Damage per round
- Cargo Capacity - Resources carried
- Speed - Movement rate
- Fuel Consumption - Deuterium per distance
Combat Technologies
Ship effectiveness modified by:
- Weapon Technology (+10% damage/level)
- Mobile Shield Technology (+10% shields/level)
- Defense Technology does not increase ship hull
Rapidfire
Certain ships have rapidfire against others:
- Chance to fire again after destroying target
- Critical for fleet efficiency
- See individual ship pages for details
Drive Systems
| Drive | Ships | Speed Bonus |
|---|---|---|
| Combustion (global) | All ships | +10%/level |
| Impulse (global) | All ships | +20%/level speed, +5%/level fuel |
| Hyperspace (global) | All ships | +30%/level speed, +10%/level fuel |
Some ships upgrade drives at certain research levels.
Building Ships
Requirements
- Shipyard (level varies by ship)
- Sufficient resources
Production Time
Affected by:
- Robotics Factory level
- Nanite Factory level
- Universe speed setting
Fleet Composition
Balanced Fleet
A good fleet includes:
- Combat ships (damage dealers)
- Cargo ships (carry loot)
- Recyclers (collect debris)
Specialized Fleets
Or build purpose-specific:
- Raiding fleet (fast, cargo capacity)
- Battle fleet (maximum firepower)
- Defense fleet (tanky, high shields)