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Nanite Factory

Nanite Factory

The Nanite Factory deploys microscopic construction robots that revolutionize building and ship construction speed.


Overview

Property Value
Type Advanced Construction Facility
Function Halves construction time per level
Prerequisites Robotics Factory 10, Computer Technology 10

Description

Nanite technology represents the pinnacle of automated construction. Billions of microscopic robots work simultaneously at the molecular level, assembling structures with unprecedented speed. Each level doubles construction speed.


Time Reduction

Effect

Each Nanite Factory level halves build time:

Time Multiplier = 1 / (2^Nanite Level)

Nanite Factory builds faster itself: its own construction time is reduced by an extra 50% after the normal building time calculation.

Cumulative Effect

Level Time Multiplier Effective Speed
0 1.0x Normal
1 0.5x 2x faster
2 0.25x 4x faster
3 0.125x 8x faster
4 0.0625x 16x faster
5 0.03125x 32x faster

Combined with Robotics Factory:

  • Robotics 10 + Nanite 3 = ~88x faster than baseline

Construction Costs

Formula

Metal = 1,000,000 * 2^Level
Crystal = 500,000 * 2^Level
Deuterium = 100,000 * 2^Level

Cost Table

Level Metal Crystal Deuterium
1 1,000,000 500,000 100,000
2 2,000,000 1,000,000 200,000
3 4,000,000 2,000,000 400,000
4 8,000,000 4,000,000 800,000
5 16,000,000 8,000,000 1,600,000

Prerequisites

Before building Nanite Factory:

  1. Robotics Factory Level 10
  2. Computer Technology Level 10

These prerequisites are significant investments themselves.


Strategy

When to Build

The Nanite Factory is a late-game structure:

  • Expensive to build
  • High prerequisites
  • But dramatically speeds everything

Priority

  • Build on your main production planet first
  • Expand to other planets as resources allow
  • Essential for competitive late game

Return on Investment

Calculate time savings:

  • Level 1 pays off quickly
  • Each additional level takes longer to recoup
  • Consider your activity level

Ship Production

Nanite Factory is crucial for:

  • Mass producing ships
  • Rebuilding fleets after losses
  • Outpacing opponents

Comparison

Aspect Robotics Factory Nanite Factory
Prereqs None Robotics 10, Computer 10
Cost Moderate Expensive
Effect Linear reduction Exponential (halving)
Priority Early game Late game

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