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Small Cargo

Small Cargo

The Small Cargo is a fast, light transport ship for moving resources between planets.


Statistics

Property Value
Structural Integrity 7,500
Shield Strength 25
Attack Power 10
Cargo Capacity 10,000
Base Speed 18,000
Fuel Consumption 15
Drive Combustion (Impulse at level 5)

Cost

Resource Amount
Metal 5,000
Crystal 5,000
Deuterium 250

Requirements

Requirement Level
Shipyard 2

Rapidfire

Small Cargo Has Rapidfire Against

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Ships With Rapidfire Against Small Cargo

Attacker Rapidfire
Heavy Fighter 10
Battlecruiser 20
Deathstar 500

Drive Upgrade

At Impulse Drive Level 5, Small Cargo switches to Impulse Drive:

  • Impulse Drive now boosts all ships by +20% per level, so Small Cargos benefit even before the switch
  • Combustion bonus still applies (+10% per level)
  • Impulse levels increase fuel consumption by 5% per level for all ships
  • Hyperspace Drive adds +30% speed per level to all ships and increases fuel by 10% per level

Strategy

Strengths

  • Fast for its role
  • Cheap to build
  • Drive upgrade available
  • 10,000 cargo capacity

Weaknesses

  • Fragile in combat
  • Less efficient than Large Cargo for bulk transport

Use Cases

  1. Quick transfers: Fast resource movement
  2. Fleetsaving: Save resources from raids
  3. Raiding support: Carry loot from attacks
  4. Early game transport: Before Large Cargo

Cargo Efficiency

Comparison to Large Cargo

Aspect Small Cargo Large Cargo
Cargo 10,000 50,000
Cost (M+C) 10,000 24,000
Cargo/Cost 1.0 2.08
Speed 18,000 14,500

Small Cargo is faster but Large Cargo is more efficient for bulk transport.


Fleet Considerations

Raiding

Calculate cargo needed:

Cargo Ships = Expected Loot / 10,000

Fleetsaving

Small Cargos can:

  • Carry resources away from planet
  • Return after danger passes
  • Save from overnight raids

Related Ships