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Universe

Universe

The MWarfare universe is a living, expanding space that grows alongside its players. As more players join, the universe expands to accommodate them—there's always room for new empires.


Universe Topics

Topic Description
Planets Colonizable worlds and their properties
Moons Lunar bases and strategic advantages

How the Universe is Organized

The Coordinate System

Every location in the universe is identified by three numbers:

[Galaxy:System:Position]

Example: [-3:127:8]
         │   │   └── Position 8 (planet slot in the solar system)
         │   └────── System 127 (solar system within the galaxy)
         └────────── Galaxy -3 (the galaxy cluster)

Note: Galaxy and System numbers can be both positive and negative, extending infinitely in all directions.

Structure Overview

Universe (infinite in all directions)
└── Galaxies (..., -2, -1, 0, 1, 2, ...) - procedurally generated
    └── Solar Systems (..., -100, 0, 100, ...) - procedurally generated
        └── Positions (1 to 15 per system)
            └── Planet, Moon, or Empty Space

Galaxies

Galaxies are the largest divisions of space. The universe is procedurally generated and extends infinitely in both positive and negative directions—you can travel to Galaxy 500 or Galaxy -500.

  • Infinite space: Galaxies are generated on-demand in any direction
  • Starting point: New players spawn near populated areas for community
  • Travel: Moving between galaxies takes the longest flight times

Practical Impact

Players in the same galaxy can:

  • Reach each other faster for trading or combat
  • Form regional alliances
  • Compete for local dominance

Solar Systems

Each galaxy contains an infinite number of solar systems, procedurally generated in both positive and negative directions. You can visit System 1000 or System -1000—there are no boundaries.

  • 15 positions per system: Each system has exactly 15 planet slots
  • Procedural generation: Systems are created on-demand when you visit them
  • Player density: Popular systems may have several players; remote systems might be empty
  • Exploration: Navigate freely to any system coordinates, positive or negative

Planet Positions

Within each solar system, positions 1-15 each have distinct characteristics. Position determines planet size and temperature.

Quick Overview

Position Temperature Best For
1-3 Very Hot (+120°C to +260°C) Crystal Production, Solar Satellites
4-6 Warm (+50°C to +110°C) Balanced
7-9 Temperate (+20°C to +80°C) Metal Production, Main Base (Largest)
10-12 Cool (-10°C to +50°C) Balanced
13-15 Very Cold (-130°C to -10°C) Deuterium Production

Important: All three resources are affected by temperature. Metal peaks in temperate zones, Crystal peaks in hot zones, and Deuterium peaks in cold zones. Solar Satellite energy also varies with temperature.

See Planets for complete position data and production formulas.


Galaxy View

What You See

When exploring the galaxy, each system displays all 15 positions showing:

  • Planet name and owner (if occupied)
  • Alliance tag of the owner
  • Activity indicators showing recent player activity
  • Moon indicator if a moon exists
  • Debris field if battle remnants are present

Activity Indicators

Indicator Meaning
Green star Active within 15 minutes
Yellow star Active within 1 hour
No indicator Inactive for over 1 hour

Activity indicators help you identify active players versus potential raid targets.


Travel Distance

Distance between coordinates affects your fleets:

Journey Type Flight Time Fuel Cost
Same system Very short Minimal
Same galaxy, different system Medium Moderate
Different galaxy Long Very High

Distance Formulas

Travel distance is calculated in distance units:

Galaxy distance  = galaxies_crossed × 6,000
System distance  = 2,000 + (systems_crossed × 95 × 0.5)
Position distance = 1,000 + (positions_crossed × 5)

Distance Selection

Travel distance is determined by the highest-order component:

  • If galaxies differ, use galaxy_distance
  • Else if systems differ, use system_distance
  • Else use position_distance

Fuel and Cargo Limits

Important: Your fleet can only travel as far as its cargo can carry fuel.

  • Cross-galaxy trips require significant fuel
  • Fuel is stored in cargo during travel
  • If fuel > cargo capacity, mission is blocked
  • Plan long-distance missions with enough cargo ships

See Fleet Mechanics for detailed fuel formulas.

Strategic Considerations

  • Nearby colonies: Easier to defend and reinforce
  • Distant colonies: Harder for enemies to reach, but harder for you too
  • Alliance positioning: Coordinate with allies for mutual defense
  • Cargo planning: Long-distance colonies need cargo ships for supply runs

Finding Your Way

Navigation Tips

  1. Use the Galaxy View to explore systems visually
  2. Bookmark coordinates of allies, enemies, and raid targets
  3. Note patterns: Players often colonize in clusters
  4. Check activity: Active players are riskier targets

Coordinate Sharing

When sharing locations with allies, use the standard format:

  • [0:127:8] for a planet
  • [0:127:8] (Moon) to specify a moon

Infinite Universe

The universe is procedurally generated and truly boundless:

  • No limits: Galaxies and systems extend infinitely in both positive and negative directions
  • On-demand generation: Space is created as players explore it
  • New players spawn in populated areas with available positions
  • Unlimited expansion: You can colonize anywhere in the infinite expanse

This means early players establish empires in core systems near the origin, while explorers can venture into uncharted frontier space in any direction—creating natural zones of varying player density and activity.