Universe
The MWarfare universe is a living, expanding space that grows alongside its players. As more players join, the universe expands to accommodate them—there's always room for new empires.
Universe Topics
| Topic | Description |
|---|---|
| Planets | Colonizable worlds and their properties |
| Moons | Lunar bases and strategic advantages |
How the Universe is Organized
The Coordinate System
Every location in the universe is identified by three numbers:
[Galaxy:System:Position]
Example: [-3:127:8]
│ │ └── Position 8 (planet slot in the solar system)
│ └────── System 127 (solar system within the galaxy)
└────────── Galaxy -3 (the galaxy cluster)
Note: Galaxy and System numbers can be both positive and negative, extending infinitely in all directions.
Structure Overview
Universe (infinite in all directions)
└── Galaxies (..., -2, -1, 0, 1, 2, ...) - procedurally generated
└── Solar Systems (..., -100, 0, 100, ...) - procedurally generated
└── Positions (1 to 15 per system)
└── Planet, Moon, or Empty Space
Galaxies
Galaxies are the largest divisions of space. The universe is procedurally generated and extends infinitely in both positive and negative directions—you can travel to Galaxy 500 or Galaxy -500.
- Infinite space: Galaxies are generated on-demand in any direction
- Starting point: New players spawn near populated areas for community
- Travel: Moving between galaxies takes the longest flight times
Practical Impact
Players in the same galaxy can:
- Reach each other faster for trading or combat
- Form regional alliances
- Compete for local dominance
Solar Systems
Each galaxy contains an infinite number of solar systems, procedurally generated in both positive and negative directions. You can visit System 1000 or System -1000—there are no boundaries.
- 15 positions per system: Each system has exactly 15 planet slots
- Procedural generation: Systems are created on-demand when you visit them
- Player density: Popular systems may have several players; remote systems might be empty
- Exploration: Navigate freely to any system coordinates, positive or negative
Planet Positions
Within each solar system, positions 1-15 each have distinct characteristics. Position determines planet size and temperature.
Quick Overview
| Position | Temperature | Best For |
|---|---|---|
| 1-3 | Very Hot (+120°C to +260°C) | Crystal Production, Solar Satellites |
| 4-6 | Warm (+50°C to +110°C) | Balanced |
| 7-9 | Temperate (+20°C to +80°C) | Metal Production, Main Base (Largest) |
| 10-12 | Cool (-10°C to +50°C) | Balanced |
| 13-15 | Very Cold (-130°C to -10°C) | Deuterium Production |
Important: All three resources are affected by temperature. Metal peaks in temperate zones, Crystal peaks in hot zones, and Deuterium peaks in cold zones. Solar Satellite energy also varies with temperature.
See Planets for complete position data and production formulas.
Galaxy View
What You See
When exploring the galaxy, each system displays all 15 positions showing:
- Planet name and owner (if occupied)
- Alliance tag of the owner
- Activity indicators showing recent player activity
- Moon indicator if a moon exists
- Debris field if battle remnants are present
Activity Indicators
| Indicator | Meaning |
|---|---|
| Green star | Active within 15 minutes |
| Yellow star | Active within 1 hour |
| No indicator | Inactive for over 1 hour |
Activity indicators help you identify active players versus potential raid targets.
Travel Distance
Distance between coordinates affects your fleets:
| Journey Type | Flight Time | Fuel Cost |
|---|---|---|
| Same system | Very short | Minimal |
| Same galaxy, different system | Medium | Moderate |
| Different galaxy | Long | Very High |
Distance Formulas
Travel distance is calculated in distance units:
Galaxy distance = galaxies_crossed × 6,000
System distance = 2,000 + (systems_crossed × 95 × 0.5)
Position distance = 1,000 + (positions_crossed × 5)
Distance Selection
Travel distance is determined by the highest-order component:
- If galaxies differ, use
galaxy_distance - Else if systems differ, use
system_distance - Else use
position_distance
Fuel and Cargo Limits
Important: Your fleet can only travel as far as its cargo can carry fuel.
- Cross-galaxy trips require significant fuel
- Fuel is stored in cargo during travel
- If fuel > cargo capacity, mission is blocked
- Plan long-distance missions with enough cargo ships
See Fleet Mechanics for detailed fuel formulas.
Strategic Considerations
- Nearby colonies: Easier to defend and reinforce
- Distant colonies: Harder for enemies to reach, but harder for you too
- Alliance positioning: Coordinate with allies for mutual defense
- Cargo planning: Long-distance colonies need cargo ships for supply runs
Finding Your Way
Navigation Tips
- Use the Galaxy View to explore systems visually
- Bookmark coordinates of allies, enemies, and raid targets
- Note patterns: Players often colonize in clusters
- Check activity: Active players are riskier targets
Coordinate Sharing
When sharing locations with allies, use the standard format:
[0:127:8]for a planet[0:127:8] (Moon)to specify a moon
Infinite Universe
The universe is procedurally generated and truly boundless:
- No limits: Galaxies and systems extend infinitely in both positive and negative directions
- On-demand generation: Space is created as players explore it
- New players spawn in populated areas with available positions
- Unlimited expansion: You can colonize anywhere in the infinite expanse
This means early players establish empires in core systems near the origin, while explorers can venture into uncharted frontier space in any direction—creating natural zones of varying player density and activity.