Fleetsaving
Fleetsaving is the most important defensive technique in MWarfare. It protects your fleet and resources from being destroyed while you're offline, asleep, or away from the game.
What is Fleetsaving?
Fleetsaving means sending your fleet on a mission that keeps it in transit (moving between locations) during times when you can't actively defend it.
The key principle: A fleet that is moving through space cannot be attacked. Only fleets that are stationed on a planet or moon can be targeted.
Why is Fleetsaving Essential?
The Danger of Leaving Fleet on Planets
When your fleet is parked on a planet:
- Enemy scouts you - They send espionage probes to see exactly what ships and resources you have
- They calculate attack time - They figure out when you're usually offline (sleeping, working, etc.)
- They launch a perfectly timed attack - The attack arrives exactly when you can't respond
- You lose everything - Your entire fleet is destroyed and resources are stolen
This can happen in a single night. Months of building can be wiped out in minutes.
How Fleetsaving Protects You
When your fleet is in motion:
- It cannot be attacked by anyone
- Resources loaded in cargo ships are completely safe
- You control exactly when the fleet returns
- You can be online and ready when it arrives
Understanding Mission Types for Fleetsaving
Different mission types work differently for fleetsaving. Here's what you need to know:
Deploy Mission (Recommended for Beginners)
How it works: You send your fleet to station at another planet or moon you own.
Step-by-step:
- Go to the Launch Pad
- Select ALL your ships
- Load resources into cargo (as much as fits)
- Enter coordinates of your own planet/moon (far away is better)
- Choose "Deploy" mission
- Set speed to 10% (this makes the trip take 10x longer!)
- Launch the fleet
Why it's good for beginners:
- Simple to set up
- You can recall the fleet at any time if plans change
- The fleet will station at the destination if you forget to recall
The downside: Enemies with a Sensor Phalanx can see deploy missions.
Transport Mission
How it works: You send resources to another planet. The fleet goes there and comes back automatically.
Step-by-step:
- Select your fleet
- Load resources
- Choose a distant target (your own planet works)
- Select "Transport" mission
- Set low speed for longer flight time
- Launch
Why use it:
- Automatic round trip - no need to recall
- Good when you know exactly how long you'll be away
The downside: Fixed return time - less flexible than deploy.
Harvest/Recycle Mission
How it works: Send recyclers to collect a debris field, bringing other ships along.
Why it's useful:
- Very hard for enemies to time an attack
- The recyclers do their job while protecting the fleet
The downside: Requires an existing debris field at the target location.
Calculating Your Fleetsave Time
This is crucial! Your fleet must return AFTER you're back online.
The Basic Formula
Flight Time Needed = Time You'll Be Away + Safety Buffer
Example:
- You're going to sleep for 8 hours
- Add 1 hour safety buffer
- You need at least 9 hours of flight time (4.5 hours each way for round trips)
Using Speed to Control Time
The speed setting is your most powerful tool:
| Speed | Flight Duration | When to Use |
|---|---|---|
| 100% | Normal time | Quick trips when online |
| 50% | 2x normal | Short breaks |
| 30% | ~3x normal | Work/school |
| 10% | 10x normal | Overnight sleep |
Important: Slower speeds use less fuel. At 50% speed you spend about half the fuel, but the trip takes twice as long.
Fuel and Cargo Requirements
Your fleet can only travel as far as its cargo can carry fuel:
Maximum range = limited by cargo capacity vs fuel cost
Key points:
- Fuel is stored in cargo during travel
- Long-distance fleetsaves need more cargo ships
- The game blocks missions where fuel exceeds cargo
- Available cargo for resources = Total cargo - Fuel required
Example: Cross-galaxy fleetsave with 10 Large Cargo:
- Cargo capacity: 500,000
- Fuel for 2 galaxies: ~26,000,000
- Result: BLOCKED - need more cargo ships or shorter distance!
Solution for long fleetsaves:
- Add more cargo ships to increase capacity
- Choose a closer destination
- Split into multiple shorter fleetsaves
Step-by-Step Time Calculation
- Check the flight time shown in the Launch Pad
- For deploy missions: This is one-way time. If you recall immediately upon return, double it.
- For transport missions: The shown time is one-way. Total trip = 2x the displayed time.
- Adjust speed until the time exceeds your away period
Example Calculation:
- Flight to target at 100% speed: 1 hour
- At 10% speed: 10 hours
- Transport mission total: 20 hours round trip
- Perfect for a full day at work + good night's sleep!
The Sensor Phalanx Threat
What is the Phalanx?
The Sensor Phalanx is a moon building that lets enemies see fleet movements to and from planets (not moons!) in range.
What Enemies Can See
With a Phalanx, they can see:
- Every fleet going TO your planets
- Every fleet coming FROM your planets
- Exact arrival and return times
- Fleet composition
What They CANNOT See
- Any fleet movement involving moons
- Fleet going FROM a moon
- Fleet going TO a moon
- Moon-to-moon movements
Protecting Yourself from Phalanx
If you have a moon:
- Always fleetsave FROM your moon
- Send fleets TO your moon
- Moon-to-moon is completely invisible
If you don't have a moon yet:
- Use very distant targets (longer range = harder to Phalanx)
- Vary your fleetsave times randomly
- Use deploy missions (recall timing is unpredictable)
- Save up for moon-forming attacks!
Complete Fleetsave Tutorial for Beginners
Before You Go Offline
Follow these steps every time:
Step 1: Gather Your Resources
- Click on your planet
- Note your current Metal, Crystal, and Deuterium
Step 2: Calculate Cargo Space
- Small Cargo holds 5,000 resources
- Large Cargo holds 25,000 resources
- Total capacity = (Small Cargo count × 5,000) + (Large Cargo count × 25,000)
Step 3: Open the Launch Pad
- Go to Launch Pad page
- Select ALL your ships (click "Select All" if available)
Step 4: Load Resources
- Enter resources to transport (fill your cargo capacity!)
- Priority order: Crystal > Deuterium > Metal
Step 5: Choose Your Destination
- Enter coordinates of a distant location
- Your own planet/moon is safest
- Further away = longer flight time
Step 6: Select Mission Type
- Choose "Deploy" for flexibility
- Choose "Transport" for automatic return
Step 7: Set Your Speed
- Calculate how long you'll be away
- Set speed so flight time exceeds your away time
- 10% speed is usually best for overnight
Step 8: Launch and Verify
- Click Launch/Send
- Go to Missions page
- Confirm your fleet is in transit
- Note the return time
When You Return Online
Step 1: Check for Danger
- Look at incoming attacks (red alerts)
- Check galaxy for suspicious activity nearby
- Make sure it's safe
Step 2: Recall or Let Arrive
- If using Deploy: Recall the fleet when you're ready
- If using Transport: Fleet returns automatically
Step 3: Be Present for Arrival
- This is when you're vulnerable!
- Stay online until fleet lands safely
- Be ready to react if attacked
Advanced Fleetsaving Techniques
Split Fleetsaving
Instead of one big fleetsave, send multiple smaller fleets:
Advantages:
- If one gets caught, you don't lose everything
- Harder for enemies to time attacks on all fleets
- More flexibility in return times
How to do it:
- Divide your fleet into 2-3 groups
- Send each to different destinations
- Stagger return times by 15-30 minutes
The Delayed Recall Technique
Perfect for unpredictable schedules:
- Send a deploy mission with very long flight time (24+ hours)
- When you return online, recall the fleet
- Fleet returns in half the remaining flight time
- Gives you flexibility without commitment
Double-Back Fleetsave
For maximum paranoia:
- Send fleet on a mission
- Shortly after, recall it
- While returning, send it out again
- Creates confusing movement pattern
Common Fleetsaving Mistakes
Mistake 1: Predictable Timing
The problem: Returning at exactly the same time every day (e.g., always at 7 AM)
Why it's dangerous: Enemies learn your patterns and time attacks perfectly
The fix: Vary your return times by 1-2 hours randomly
Mistake 2: Not Enough Time
The problem: Fleet returns while you're still asleep
Why it's dangerous: Fleet sits vulnerable for hours
The fix: Always add a safety buffer. Better to wait than to lose everything.
Mistake 3: Forgetting to Load Resources
The problem: Fleet is safe but resources are stolen from planet
Why it's dangerous: You lose resources that could have been protected
The fix: Always fill your cargo capacity before fleetsaving
Mistake 4: Not Verifying Launch
The problem: Mission failed to launch and you didn't notice
Why it's dangerous: Fleet sits on planet all night
The fix: Always check Missions page to confirm fleet is in transit
Mistake 5: Going AFK Right Before Return
The problem: Fleet lands and you step away from computer
Why it's dangerous: Prime attack window
The fix: Stay online for 10-15 minutes after fleet arrives
Fleetsave Checklist
Print this out or memorize it:
Before Going Offline
- All ships selected
- Maximum resources loaded
- Distant destination chosen
- Speed set appropriately (usually 10%)
- Flight time exceeds away time
- Mission launched
- Confirmed in Missions page
When Returning
- Check for incoming attacks
- Scan galaxy for threats
- Recall fleet (if Deploy)
- Stay online until fleet lands
- Verify all ships returned safely
Quick Reference: Fleetsave Speeds
| Away Duration | Recommended Speed | Mission Type |
|---|---|---|
| 1-2 hours | 30-50% | Deploy or Transport |
| 4-6 hours | 20-30% | Deploy |
| 8-10 hours | 10% | Deploy |
| 12+ hours | 10% to very distant target | Deploy |
| 24+ hours | 10% maximum distance | Deploy (recall when ready) |
Related Topics
- Combat Strategies - Offensive tactics
- Economy Guide - Resource management
- Isolation Mode - Extended absence protection
- Moons - Understanding moons for safer fleetsaving