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Fleetsaving

Fleetsaving

Fleetsaving is the most important defensive technique in MWarfare. It protects your fleet and resources from being destroyed while you're offline, asleep, or away from the game.


What is Fleetsaving?

Fleetsaving means sending your fleet on a mission that keeps it in transit (moving between locations) during times when you can't actively defend it.

The key principle: A fleet that is moving through space cannot be attacked. Only fleets that are stationed on a planet or moon can be targeted.


Why is Fleetsaving Essential?

The Danger of Leaving Fleet on Planets

When your fleet is parked on a planet:

  1. Enemy scouts you - They send espionage probes to see exactly what ships and resources you have
  2. They calculate attack time - They figure out when you're usually offline (sleeping, working, etc.)
  3. They launch a perfectly timed attack - The attack arrives exactly when you can't respond
  4. You lose everything - Your entire fleet is destroyed and resources are stolen

This can happen in a single night. Months of building can be wiped out in minutes.

How Fleetsaving Protects You

When your fleet is in motion:

  • It cannot be attacked by anyone
  • Resources loaded in cargo ships are completely safe
  • You control exactly when the fleet returns
  • You can be online and ready when it arrives

Understanding Mission Types for Fleetsaving

Different mission types work differently for fleetsaving. Here's what you need to know:

Deploy Mission (Recommended for Beginners)

How it works: You send your fleet to station at another planet or moon you own.

Step-by-step:

  1. Go to the Launch Pad
  2. Select ALL your ships
  3. Load resources into cargo (as much as fits)
  4. Enter coordinates of your own planet/moon (far away is better)
  5. Choose "Deploy" mission
  6. Set speed to 10% (this makes the trip take 10x longer!)
  7. Launch the fleet

Why it's good for beginners:

  • Simple to set up
  • You can recall the fleet at any time if plans change
  • The fleet will station at the destination if you forget to recall

The downside: Enemies with a Sensor Phalanx can see deploy missions.

Transport Mission

How it works: You send resources to another planet. The fleet goes there and comes back automatically.

Step-by-step:

  1. Select your fleet
  2. Load resources
  3. Choose a distant target (your own planet works)
  4. Select "Transport" mission
  5. Set low speed for longer flight time
  6. Launch

Why use it:

  • Automatic round trip - no need to recall
  • Good when you know exactly how long you'll be away

The downside: Fixed return time - less flexible than deploy.

Harvest/Recycle Mission

How it works: Send recyclers to collect a debris field, bringing other ships along.

Why it's useful:

  • Very hard for enemies to time an attack
  • The recyclers do their job while protecting the fleet

The downside: Requires an existing debris field at the target location.


Calculating Your Fleetsave Time

This is crucial! Your fleet must return AFTER you're back online.

The Basic Formula

Flight Time Needed = Time You'll Be Away + Safety Buffer

Example:

  • You're going to sleep for 8 hours
  • Add 1 hour safety buffer
  • You need at least 9 hours of flight time (4.5 hours each way for round trips)

Using Speed to Control Time

The speed setting is your most powerful tool:

Speed Flight Duration When to Use
100% Normal time Quick trips when online
50% 2x normal Short breaks
30% ~3x normal Work/school
10% 10x normal Overnight sleep

Important: Slower speeds use less fuel. At 50% speed you spend about half the fuel, but the trip takes twice as long.

Fuel and Cargo Requirements

Your fleet can only travel as far as its cargo can carry fuel:

Maximum range = limited by cargo capacity vs fuel cost

Key points:

  • Fuel is stored in cargo during travel
  • Long-distance fleetsaves need more cargo ships
  • The game blocks missions where fuel exceeds cargo
  • Available cargo for resources = Total cargo - Fuel required

Example: Cross-galaxy fleetsave with 10 Large Cargo:

  • Cargo capacity: 500,000
  • Fuel for 2 galaxies: ~26,000,000
  • Result: BLOCKED - need more cargo ships or shorter distance!

Solution for long fleetsaves:

  1. Add more cargo ships to increase capacity
  2. Choose a closer destination
  3. Split into multiple shorter fleetsaves

Step-by-Step Time Calculation

  1. Check the flight time shown in the Launch Pad
  2. For deploy missions: This is one-way time. If you recall immediately upon return, double it.
  3. For transport missions: The shown time is one-way. Total trip = 2x the displayed time.
  4. Adjust speed until the time exceeds your away period

Example Calculation:

  • Flight to target at 100% speed: 1 hour
  • At 10% speed: 10 hours
  • Transport mission total: 20 hours round trip
  • Perfect for a full day at work + good night's sleep!

The Sensor Phalanx Threat

What is the Phalanx?

The Sensor Phalanx is a moon building that lets enemies see fleet movements to and from planets (not moons!) in range.

What Enemies Can See

With a Phalanx, they can see:

  • Every fleet going TO your planets
  • Every fleet coming FROM your planets
  • Exact arrival and return times
  • Fleet composition

What They CANNOT See

  • Any fleet movement involving moons
  • Fleet going FROM a moon
  • Fleet going TO a moon
  • Moon-to-moon movements

Protecting Yourself from Phalanx

If you have a moon:

  • Always fleetsave FROM your moon
  • Send fleets TO your moon
  • Moon-to-moon is completely invisible

If you don't have a moon yet:

  • Use very distant targets (longer range = harder to Phalanx)
  • Vary your fleetsave times randomly
  • Use deploy missions (recall timing is unpredictable)
  • Save up for moon-forming attacks!

Complete Fleetsave Tutorial for Beginners

Before You Go Offline

Follow these steps every time:

Step 1: Gather Your Resources

  • Click on your planet
  • Note your current Metal, Crystal, and Deuterium

Step 2: Calculate Cargo Space

  • Small Cargo holds 5,000 resources
  • Large Cargo holds 25,000 resources
  • Total capacity = (Small Cargo count × 5,000) + (Large Cargo count × 25,000)

Step 3: Open the Launch Pad

  • Go to Launch Pad page
  • Select ALL your ships (click "Select All" if available)

Step 4: Load Resources

  • Enter resources to transport (fill your cargo capacity!)
  • Priority order: Crystal > Deuterium > Metal

Step 5: Choose Your Destination

  • Enter coordinates of a distant location
  • Your own planet/moon is safest
  • Further away = longer flight time

Step 6: Select Mission Type

  • Choose "Deploy" for flexibility
  • Choose "Transport" for automatic return

Step 7: Set Your Speed

  • Calculate how long you'll be away
  • Set speed so flight time exceeds your away time
  • 10% speed is usually best for overnight

Step 8: Launch and Verify

  • Click Launch/Send
  • Go to Missions page
  • Confirm your fleet is in transit
  • Note the return time

When You Return Online

Step 1: Check for Danger

  • Look at incoming attacks (red alerts)
  • Check galaxy for suspicious activity nearby
  • Make sure it's safe

Step 2: Recall or Let Arrive

  • If using Deploy: Recall the fleet when you're ready
  • If using Transport: Fleet returns automatically

Step 3: Be Present for Arrival

  • This is when you're vulnerable!
  • Stay online until fleet lands safely
  • Be ready to react if attacked

Advanced Fleetsaving Techniques

Split Fleetsaving

Instead of one big fleetsave, send multiple smaller fleets:

Advantages:

  • If one gets caught, you don't lose everything
  • Harder for enemies to time attacks on all fleets
  • More flexibility in return times

How to do it:

  1. Divide your fleet into 2-3 groups
  2. Send each to different destinations
  3. Stagger return times by 15-30 minutes

The Delayed Recall Technique

Perfect for unpredictable schedules:

  1. Send a deploy mission with very long flight time (24+ hours)
  2. When you return online, recall the fleet
  3. Fleet returns in half the remaining flight time
  4. Gives you flexibility without commitment

Double-Back Fleetsave

For maximum paranoia:

  1. Send fleet on a mission
  2. Shortly after, recall it
  3. While returning, send it out again
  4. Creates confusing movement pattern

Common Fleetsaving Mistakes

Mistake 1: Predictable Timing

The problem: Returning at exactly the same time every day (e.g., always at 7 AM)

Why it's dangerous: Enemies learn your patterns and time attacks perfectly

The fix: Vary your return times by 1-2 hours randomly

Mistake 2: Not Enough Time

The problem: Fleet returns while you're still asleep

Why it's dangerous: Fleet sits vulnerable for hours

The fix: Always add a safety buffer. Better to wait than to lose everything.

Mistake 3: Forgetting to Load Resources

The problem: Fleet is safe but resources are stolen from planet

Why it's dangerous: You lose resources that could have been protected

The fix: Always fill your cargo capacity before fleetsaving

Mistake 4: Not Verifying Launch

The problem: Mission failed to launch and you didn't notice

Why it's dangerous: Fleet sits on planet all night

The fix: Always check Missions page to confirm fleet is in transit

Mistake 5: Going AFK Right Before Return

The problem: Fleet lands and you step away from computer

Why it's dangerous: Prime attack window

The fix: Stay online for 10-15 minutes after fleet arrives


Fleetsave Checklist

Print this out or memorize it:

Before Going Offline

  • All ships selected
  • Maximum resources loaded
  • Distant destination chosen
  • Speed set appropriately (usually 10%)
  • Flight time exceeds away time
  • Mission launched
  • Confirmed in Missions page

When Returning

  • Check for incoming attacks
  • Scan galaxy for threats
  • Recall fleet (if Deploy)
  • Stay online until fleet lands
  • Verify all ships returned safely

Quick Reference: Fleetsave Speeds

Away Duration Recommended Speed Mission Type
1-2 hours 30-50% Deploy or Transport
4-6 hours 20-30% Deploy
8-10 hours 10% Deploy
12+ hours 10% to very distant target Deploy
24+ hours 10% maximum distance Deploy (recall when ready)

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