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Energy

Energy

Energy powers your mining operations and facilities. Unlike other resources, energy is not stored - it's generated and consumed in real-time.


Overview

Property Value
Primary Source Solar Plant
Secondary Source Solar Satellites
Auxiliary Solar Satellites
Storage None (real-time)
Color Yellow

Energy Balance

Your energy status is calculated as:

Available = Production - Consumption

Positive Energy

All mines and facilities operate at 100% efficiency. Fuel Cells are generated directly from Fusion Reactor output and are separate from live grid power.

Negative Energy

  • Mines reduce production proportionally
  • Critical facilities may be affected
  • Production calculated as: Production * (Available / Required)
  • Fuel cells drain at 1 fuel cell per 1,000 negative energy per hour

Energy Sources

Energy output from all sources is boosted by Energy Technology (+5% per level) and Fusion (+10% per level).

Solar Plant

The primary energy source, especially early game.

Production = 20 * Level * 1.1^Level * Production Percentage
Total = Production * (1 + 0.05 * Energy Tech) * (1 + 0.10 * Fusion)

Production Percentage is the building slider (0-100%) for the Solar Plant.

Level Energy
1 22
5 161
10 518
15 1,253
20 2,690

Values assume 100% production, Energy Tech 0, and Fusion 0.

Advantages:

  • No running costs
  • Reliable production
  • Easy to build

Disadvantages:

  • Takes building slots

Fusion Reactor

Fusion output is converted into Fuel Cells (not live grid energy).

FuelCellOutput = 22 * Level * 1.04^Level * Production Percentage
Total FuelCell Output = FuelCellOutput * (1 + 0.05 * Energy Tech)
                                        * (1 + 0.10 * Fusion)
                                        * (1 + 0.05 * Fusion)

Deuterium consumption scales with level only (not production percentage).

Level Fuel Cells/Hour Deuterium/Hour
1 22 17
5 133 140
10 325 496
15 594 1,313
20 964 3,086

Values assume 100% production, Energy Tech 0, and Fusion 0.

Fusion applies two bonuses to Fusion Reactor output:

  • +10% per level from global energy-source scaling
  • +5% per level as a reactor-specific fuel-cell bonus

Requirements:

  • Deuterium Synthesizer level 5
  • Fusion level 1

Advantages:

  • High fuel-cell output per level
  • Adds fuel-cell storage capacity per level

Disadvantages:

  • Consumes deuterium continuously
  • Does not power mines directly

Solar Satellites

Orbital energy generators.

Base = 5 + ((MaxTemp + 130) * 45 / 390)
Production = min(50, max(5, Base))
Total = Production * (1 + 0.05 * Energy Tech) * (1 + 0.10 * Fusion)

Multiply by your satellite count to get total output.

Solar Satellites always operate at full output (no production slider).

Temperature Energy/Satellite
-130°C 5
-40°C 15.4
0°C 20.0
+40°C 24.6
+120°C 33.8
+260°C 50

Values assume Energy Tech 0 and Fusion 0.

Advantages:

  • No building slots used
  • Scales infinitely
  • Great for hot inner planets

Disadvantages:

  • Destroyed in attacks
  • Must be rebuilt after losses
  • Less effective on cold planets

Energy Consumption

Mines

Building Formula
Metal Mine 10 * Level * 1.1^Level
Crystal Mine 10 * Level * 1.1^Level
Deuterium Synthesizer 20 * Level * 1.1^Level

Energy consumption scales with the building production percentage (0-100%).

Consumption by Level

Level Metal/Crystal Deuterium Synth
5 81 161
10 259 518
15 670 1,340
20 1,577 3,154

Temperature Effects

Solar Satellites scale with temperature: hotter planets produce more energy per satellite. Solar Plants do not have a temperature bonus.


Strategy

Early Game

  • Build Solar Plant alongside mines
  • Keep energy positive at all times
  • Rule of thumb: Solar Plant level = highest mine level

Mid Game

  • Consider Fusion Reactors for fuel-cell generation
  • Solar Satellites supplement production
  • Balance between building slots and satellite risk

Late Game

  • Mix of all energy sources
  • Solar Satellites for flexibility
  • Fusion Reactors for reliability
  • Protect satellites or accept losses

Energy Planning

Before Upgrading Mines

Always check:

  1. Current energy surplus
  2. Energy required by new mine level
  3. Do you need to build energy first?

Safe Upgrade Order

  1. Build energy source first
  2. Wait for completion
  3. Then upgrade mine
  4. Never go negative intentionally

Quick Reference

Source Best For Notes
Solar Plant Early game, inner planets Reliable, no cost
Fusion Reactor Fuel-cell generation Costs deuterium, no live power
Solar Satellites Hot planets, excess capacity Vulnerable to attack