First Steps
A comprehensive guide for your first hour of gameplay.
Understanding Your Planet
When you start, you have one planet with:
- Fields - Limited building slots (varies by planet size)
- Temperature - Affects deuterium and solar production
- Position - Determines resource bonuses
Late-Start Catch-Up
If you create your account after the season has already started, your homeworld gets a catch-up boost:
- Resources per week since season start: 30,000 Metal, 20,000 Crystal, 10,000 Deuterium
- Robotics Factory: +1 level per week
- Astrophysics: +1 level per week
- Colony Ships: +1 per week
This only applies to your first planet and only counts full weeks since the season began.
Planet Positions
| Position | Metal | Crystal | Deuterium | Solar |
|---|---|---|---|---|
| 1-3 | High | Low | Very Low | Very High |
| 4-6 | Good | Average | Low | High |
| 7-9 | Average | Average | Average | Average |
| 10-12 | Low | Good | High | Low |
| 13-15 | Very Low | High | Very High | Very Low |
The Economy Loop
MWarfare is fundamentally an economy game. The basic loop:
- Build mines to produce resources
- Spend resources on upgrades, ships, or research
- Expand to new planets for more production
- Repeat at larger scale
Resource Priority
Early game focus (in order):
- Metal - Needed for everything
- Crystal - Needed for electronics and ships
- Energy - Powers your mines
- Deuterium - Fuel (less critical early)
Building Efficiently
The Robotics Factory
The Robotics Factory reduces build time for all buildings. Upgrade it early:
- Level 2: 20% faster
- Level 5: 50% faster
- Level 10: 100% faster (2x speed)
The Nanite Factory
Late game, the Nanite Factory dramatically speeds construction:
- Each level halves remaining build time
- Requires Robotics Factory level 10 and Computer Technology level 10
Research Priorities
Early Game Research Order (Recommended)
This is a recommended order for power growth, not a strict prerequisite chain.
Energy Technology 1
└── Combustion Drive 1-2
└── Espionage Technology 1-4
└── Computer Technology 1-2
Laser Technology 1
└── Ion Technology 1
└── Plasma Technology (later)
Defense Technology 1-3
Weapon Technology 1-3
Mobile Shield Technology 1-2
Why These First?
- Combustion Drive - Faster ships save time
- Espionage Technology - See what enemies have
- Computer Technology - First +2 fleet-slot breakpoint at level 2
- Combat Technologies - Stronger ships and defenses
Your First Fleet
Essential Ships
| Ship | Purpose | Priority |
|---|---|---|
| Espionage Probe | Spy on players | High |
| Small Cargo | Transport resources | High |
| Light Fighter | Basic combat | Medium |
| Recycler | Collect debris | Medium |
Fleetsaving
Critical concept: Never leave your fleet on your planet when you're offline!
Fleets sitting on planets can be attacked and destroyed. Before logging off:
- Send your fleet on a long mission
- Choose a distant target
- Recall it after you log back in
See Fleetsaving Guide for detailed strategies.
Colonization
Requirements
- Astrophysics starts with 3 colony slots at level 0 (each level adds +1 slot)
- Shipyard level 4
- Colony Ship built
Choosing Colony Locations
Consider:
- Size - Larger planets have more building fields
- Position - Affects resource production
- Distance - Closer colonies are easier to manage
Recommended Strategy
- Use your base colony slots first, then research Astrophysics level 1 for an extra slot
- Build Colony Ship
- Scout positions 4-6 or 8-10 for balanced planets
- Send Colony Ship to empty slot
- Once colonized, immediately build mines
Common Mistakes to Avoid
- Ignoring energy - Negative energy stops all production
- Not researching - Tech provides massive bonuses
- Leaving fleet unprotected - Always fleetsave
- Unbalanced production - Keep all resource types flowing
- Overbuilding defenses early - Focus on economy first
- Attacking too soon - Build strength before raiding
Next Steps
After your first hour:
- Get all mines to level 10+
- Research key technologies to level 4+
- Colonize 2-3 additional planets
- Join an alliance for protection
- Start building a proper fleet