Impulse Drive
Impulse Drive technology provides faster propulsion than combustion engines and boosts the speed of all ships.
Overview
| Property | Value |
|---|---|
| Type | Propulsion Technology |
| Lab Notes | Research Lab level affects speed only |
| Effect | +20% speed per level (all ships), +5% fuel per level (all ships) |
| Prerequisites | Research Lab 2, plus the section 2 unlock requirement (8 cumulative section 1 levels) |
Description
Impulse Drive uses controlled matter-antimatter reactions for propulsion. Every level boosts the speed of all ships, but it also increases deuterium consumption across your fleet.
Effect
Speed Bonus
All ships gain the Impulse bonus, regardless of their primary drive.
Speed = Base Speed * (1 + 0.1 * Combustion Level + 0.2 * Impulse Level + 0.3 * Hyperspace Level)
Fuel Consumption
Impulse and Hyperspace research increase fuel usage for every ship:
Fuel = Base Fuel * (1 + 0.05 * Impulse Level + 0.10 * Hyperspace Level)
Impulse-Only Speed Multiplier
Add Combustion and Hyperspace bonuses on top of these values.
| Level | Speed Multiplier |
|---|---|
| 0 | 100% |
| 1 | 120% |
| 2 | 140% |
| 5 | 200% |
| 10 | 300% |
Ships Using Impulse Drive
All ships benefit from the Impulse bonus, but these ships list Impulse as their primary drive:
Speeds below show the Impulse bonus only; add Combustion and Hyperspace on top.
| Ship | Base Speed | At Impulse 10 |
|---|---|---|
| Heavy Fighter | 12,000 | 36,000 |
| Cruiser | 18,000 | 54,000 |
| Colony Ship | 5,500 | 16,500 |
| Bomber | 6,000 | 18,000 |
Drive Upgrades
Some ships switch to Impulse at certain levels:
- Small Cargo: Uses Impulse at Impulse Level 5
- Recycler: Uses Impulse at Impulse Level 15
The +20% Impulse bonus applies to all ships even before these upgrades.
Research Costs
Formula
Metal = 2,000 * 2^Level
Crystal = 4,000 * 2^Level
Deuterium = 600 * 2^Level
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 2,000 | 4,000 | 600 |
| 2 | 4,000 | 8,000 | 1,200 |
| 5 | 32,000 | 64,000 | 9,600 |
| 10 | 1,024,000 | 2,048,000 | 307,200 |
Strategy
Mid-Game Priority
Impulse Drive benefits:
- Key combat ships (Cruiser)
- Colony operations
- Bombing runs
Critical Levels
- Level 5: Small Cargo upgrades to Impulse
- Level 15: Recycler upgrades to Impulse
Faster Missions
20% per level adds up quickly (plus the Combustion and Hyperspace bonuses on top):
- Level 5 = 2x speed
- Level 10 = 3x speed
- Significant time savings
Fuel Tradeoff
Impulse Drive increases deuterium consumption by 5% per level for all ships. Hyperspace adds another 10% per level, so long-range missions get more expensive as you level both.
Related Technologies
- Combustion Drive - Basic propulsion
- Hyperspace Drive - Advanced propulsion