Missile Silo
The Missile Silo stores and launches both defensive and offensive missiles.
Overview
| Property | Value |
|---|---|
| Type | Military Facility |
| Function | Store and launch missiles |
| Prerequisites | Shipyard 1 |
Description
The Missile Silo provides storage for Anti-Ballistic Missiles (ABMs) and Interplanetary Missiles (IPMs). It enables both defensive interception of incoming missiles and offensive strikes against enemy defenses.
Capacity
Storage Formula
Total Slots = Silo Level * 20
Slot Usage
- Anti-Ballistic Missile (ABM): 1 slot each
- Interplanetary Missile (IPM): 2 slots each
Capacity Table
| Level | Total Slots | Max ABMs | Max IPMs | Or Mixed |
|---|---|---|---|---|
| 1 | 20 | 20 | 10 | - |
| 2 | 40 | 40 | 20 | 20 ABM + 10 IPM |
| 4 | 80 | 80 | 40 | - |
| 6 | 120 | 120 | 60 | - |
| 10 | 200 | 200 | 100 | - |
Missile Types
Anti-Ballistic Missiles (ABM)
- Purpose: Intercept incoming IPMs
- Required Silo Level: 2
- Slots Used: 1
- Cost: Metal 8,000, Crystal 2,000, Deuterium 100
Interplanetary Missiles (IPM)
- Purpose: Destroy enemy defenses
- Required Silo Level: 4
- Slots Used: 2
- Cost: Metal 10,000, Crystal 5,000, Deuterium 25,000
- Requires: Impulse Drive 1
Missile Build Speed
Each Missile Silo level reduces build time for missiles (ABM and IPM) by 25%:
Missile Build Time = Base Time * (0.75 ^ Silo Level)
Construction Costs
Formula
Metal = 20,000 * 2^Level
Crystal = 20,000 * 2^Level
Deuterium = 1,000 * 2^Level
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 20,000 | 20,000 | 1,000 |
| 2 | 40,000 | 40,000 | 2,000 |
| 4 | 160,000 | 160,000 | 8,000 |
| 6 | 640,000 | 640,000 | 32,000 |
IPM Mechanics
Range
IPM range is limited:
Max Range = Impulse Drive Level * 5 - 1 (systems)
| Drive Level | Range (Systems) |
|---|---|
| 1 | 4 |
| 2 | 9 |
| 3 | 14 |
| 5 | 24 |
| 10 | 49 |
Targeting
When launching IPMs:
- Choose target coordinates
- Select specific defense type (optional)
- IPMs destroy defenses until depleted
Defense Priority
If no specific target chosen, IPMs target defenses at random.
ABM Defense
Interception
Each ABM intercepts one incoming IPM:
- Automatic interception
- ABM is consumed
- IPM is destroyed before impact
Strategy
- Keep ABMs stocked if you have valuable defenses
- ABMs only protect one planet
- Monitor hostile players' missile capabilities
Strategy
Offensive Use
IPMs are useful for:
- Clearing defenses before attacks
- Harassment
- Removing shield domes
Defensive Use
ABMs protect against:
- IPM strikes
- Defense destruction
Build Priority
- Silo is optional for many players
- Build if facing missile threats
- Build if planning missile attacks
Related Structures
- Defense Overview - What IPMs target
- Shipyard - Required for Missile Silo