Astrophysics
Astrophysics enables planet colonization. You start with 3 colony slots at level 0, then gain one additional slot per level.
Overview
| Property | Value |
|---|---|
| Type | Expansion Technology |
| Lab Notes | Research Lab level affects speed only |
| Prerequisites | Research Lab 3 (section 1 has no cross-tech prerequisite chain) |
Description
Astrophysics research enables the discovery and colonization of new worlds.
Effects
Maximum Colonies
Max Colonies = 3 + Astrophysics Level
This is the number of colonies you can hold in addition to your homeworld.
Colony Table
| Level | Max Colonies |
|---|---|
| 0 | 3 |
| 1 | 4 |
| 2 | 5 |
| 3 | 6 |
| 5 | 8 |
| 10 | 13 |
| 15 | 18 |
| 20 | 23 |
Research Costs
Formula
Metal = 4,000 * 1.75^(Level - 1)
Crystal = 8,000 * 1.75^(Level - 1)
Deuterium = 4,000 * 1.75^(Level - 1)
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 4,000 | 8,000 | 4,000 |
| 2 | 7,000 | 14,000 | 7,000 |
| 4 | 21,438 | 42,875 | 21,438 |
| 8 | 201,587 | 403,174 | 201,587 |
| 10 | 617,358 | 1,234,716 | 617,358 |
Availability
Astrophysics is a section 1 research, so once your planet has Research Lab 3 you can start it without any additional cross-tech chain.
Colonization
Requirements
To colonize a new planet:
- Astrophysics level for colony slot
- Colony Ship built
- Target empty planet position
Colony Process
- Send Colony Ship to empty coordinates
- Ship lands and establishes colony
- New planet appears in your empire
- Begin building on new colony
Strategy
Expansion Priority
More colonies = more production:
- Each colony adds resource income
- Specialized planets (deuterium, fleet)
- Essential for growth
Research Path
- Level 0: Up to 3 colonies
- Level 1: Up to 4 colonies
- Level 2: Up to 5 colonies
- Level 3: Up to 6 colonies
- Level 10+: Empire scaling
Note on Expeditions
Expedition missions are not available in the current game implementation.
Related Topics
- Ships - Colony Ship - Required for colonization
- Universe - Planets - Where to colonize