Fleet Mechanics
This page explains the detailed mechanics of fleet travel, including fuel consumption, travel time, and cargo requirements.
Fuel Consumption
Fleet fuel consumption is calculated based on distance traveled, ship types, and speed settings.
Base Fuel Values
Each ship has a base fuel consumption value. See individual ship pages for specific values.
| Ship Type | Base Fuel | Cargo |
|---|---|---|
| Light Fighter | 30 | 100 |
| Heavy Fighter | 100 | 250 |
| Cruiser | 450 | 1,750 |
| Battleship | 750 | 4,000 |
| Battlecruiser | 250 | 1,500 |
| Bomber | 1,000 | 1,000 |
| Destroyer | 1,500 | 5,000 |
| Deathstar | 1 | 1,000,000 |
| Small Cargo | 15 | 10,000 |
| Large Cargo | 75 | 50,000 |
| Colony Ship | 150 | 250,000 |
| Recycler | 300 | 50,000 |
| Espionage Probe | 1 | 10 |
ACS Timing
ACS (Alliance Combat System) fleets synchronize to a shared arrival time:
- Slower joiners are allowed. A new ACS fleet can arrive later than the current group time.
- Delay cap: The added delay cannot exceed 30% of the current group travel time (including any prior delays).
- Group arrival updates: When a slower fleet joins, the arrival time updates for all ACS fleets.
- Return timing unchanged: Each fleet returns using its original launch duration, even if the ACS arrival was delayed.
Fuel Calculation Formulas
Galaxy Travel Cost
When traveling between galaxies, fuel cost is calculated as:
galaxy_cost = fleet_base_fuel × 10 × galaxies_crossed
Where:
fleet_base_fuel= sum of (ship_base_fuel × ship_count) for all shipsgalaxies_crossed= absolute difference in galaxy coordinates
Example: 100 Light Fighters crossing 1 galaxy:
fleet_base_fuel = 100 × 30 = 3,000
galaxy_cost = 3,000 × 10 × 1 = 30,000
System Travel Cost
When traveling within the same galaxy across systems:
efficiency_penalty = 1 + (0.01 × systems_crossed)
system_cost = fleet_base_fuel × systems_crossed × efficiency_penalty / 30
The 1% efficiency loss per system represents fuel inefficiency over longer distances. The divisor of 30 ensures ships can travel meaningful distances without cargo support.
Example: 100 Light Fighters crossing 50 systems:
fleet_base_fuel = 3,000
efficiency_penalty = 1 + (0.01 × 50) = 1.5
system_cost = 3,000 × 50 × 1.5 / 30 = 7,500
Combined Galaxy + System Travel (Triangle Method)
When traveling involves both galaxy AND system changes, the costs are combined using the Pythagorean theorem:
total_cost = sqrt(galaxy_cost² + system_cost²)
This "triangle method" represents the geometric nature of space travel—you're not traveling two separate legs, but a diagonal path.
Example: 1 galaxy + 50 systems with 100 Light Fighters:
fleet_base_fuel = 3,000
galaxy_cost = 3,000 × 10 × 1 = 30,000
system_cost = 3,000 × 50 × 1.5 / 30 = 7,500
total_cost = sqrt(30,000² + 7,500²) ≈ 30,923
Pure Travel (No Triangle)
If traveling ONLY between galaxies (same system), ONLY between systems (same galaxy), or ONLY between positions (same system), use linear calculation:
# Pure galaxy travel
total_cost = galaxy_cost
# Pure system travel
total_cost = system_cost
Position Travel Cost
When traveling within a system, the position component adds a flat fuel cost:
position_cost = fleet_base_fuel
If you travel across galaxies and systems, the game uses the triangle method for galaxy + system costs and then adds the position cost linearly.
If you travel across galaxies and positions (same system) or systems and positions (same galaxy), the game uses the triangle method for those two components:
# Galaxy + position travel
total_cost = sqrt(galaxy_cost² + position_cost²)
# System + position travel
total_cost = sqrt(system_cost² + position_cost²)
Speed Factor
Fuel consumption is reduced when traveling at slower speeds. This includes both:
- User speed setting - Manually selecting a lower speed percentage
- Mixed fleet slowdown - Fast ships slowed by slow ships in the fleet
ship_speed_factor = actual_fleet_speed / ship_max_speed
ship_fuel = base_fuel × speed_factor
| Speed | Factor | Fuel Used |
|---|---|---|
| 100% | 1.0 | 100% |
| 50% | 0.5 | 50% |
| 10% | 0.1 | 10% |
Example: A trip costing 10,000 fuel at 100% speed:
- At 50% speed: 10,000 × 0.5 = 5,000 fuel
- At 10% speed: 10,000 × 0.1 = 1,000 fuel
Mixed Fleet Fuel Savings
When you combine fast and slow ships, the fleet travels at the slowest ship's speed. Fast ships that are forced to travel slower use proportionally less fuel.
Example: 100 Light Fighters (speed 15,000) + 1 Deathstar (speed 1,000)
- Fleet travels at Deathstar speed: 1,000
- Light Fighter speed factor: 1,000 / 15,000 = 0.0667 (6.7%)
- Light Fighter fuel: 30 × 0.0667 = 2 per ship
- 100 Light Fighters use only ~200 fuel instead of 3,000!
- Deathstar uses full fuel (1)
This means adding a slow ship to escort fast ships dramatically reduces total fuel costs, at the expense of much longer travel time.
Hold Time Fuel Cost
When a mission includes holding time (like ACS Defend), additional fuel is consumed:
hold_cost = (fleet_base_fuel / 10) × hold_hours
Example: 100 Light Fighters holding for 2 hours:
hold_cost = (3,000 / 10) × 2 = 600
Total Fuel Calculation
total_fuel = travel_cost + hold_cost
minimum_fuel = 1 (fuel never goes below 1)
Cargo Capacity and Range
Fuel Must Fit in Cargo
Important: Your fleet can only travel as far as it can carry fuel. The total fuel cost must fit within the fleet's cargo capacity.
can_fly = (total_fuel_cost <= total_cargo_capacity)
If fuel exceeds cargo capacity, the mission will be blocked.
Calculating Cargo Capacity
total_cargo = sum(ship_cargo × ship_count) for all ships
available_cargo = total_cargo - fuel_required
Planning Long-Distance Missions
For very long trips:
- Check total cargo capacity
- Calculate fuel required
- Ensure
fuel < cargo_capacity - Remaining cargo = resources you can transport
Example: 10 Large Cargo (50,000 each) + 100 Light Fighters crossing 1 galaxy:
total_cargo = (10 × 50,000) + (100 × 100) = 510,000
fleet_base_fuel = (10 × 75) + (100 × 30) = 3,750
fuel_required = 3,750 × 10 × 1 = 37,500 (galaxy travel)
Result: SUCCESS - 510,000 cargo > 37,500 fuel
Available cargo = 510,000 - 37,500 = 472,500
Travel Time
Base Duration Formula
Travel time is calculated based on distance and fleet speed:
base_duration = round((35000 / speed_factor × (distance × 10 / max_fleet_speed) + 10) / fleet_speed_setting)
Where:
speed_factor= speed percentage (1-10, where 10 = 100%)max_fleet_speed= speed of the slowest ship in the fleetdistance= calculated distance unitsfleet_speed_setting= server fleet speed multiplier
Linear Duration
Travel time sums each component directly:
total_duration = galaxy_time + system_time + position_time
Speed Settings
| Setting | Duration | Fuel Factor | Effect |
|---|---|---|---|
| 100% | 1x | 100% fuel | Fastest travel, full fuel cost |
| 50% | 2x | 50% fuel | Double duration, half fuel |
| 10% | 10x | 10% fuel | 10x duration, 10% fuel |
Slower speed = Less fuel: Reducing your fleet speed trades travel time for fuel savings. At 50% speed, you use half the fuel but take twice as long. This can extend your effective range when fuel would otherwise be a limiting factor.
Drive fuel penalties: Impulse Drive increases fuel consumption by 5% per level and Hyperspace Drive increases fuel consumption by 10% per level, both applied to all ships. The examples below assume Impulse and Hyperspace level 0.
Distance Calculation
Galaxy Distance
galaxy_distance = galaxies_crossed × 6,000
System Distance
system_distance = 2,000 + (systems_crossed × 95 × 0.5)
Position Distance
position_distance = 1,000 + (positions_crossed × 5)
Fleet Speed
Slowest Ship Rule
Fleet speed is always determined by the slowest ship:
fleet_speed = min(speed of all ships in fleet)
Example: A Deathstar (base speed 1,000) in a fleet with Light Fighters (base speed 15,000) will slow the entire fleet to Deathstar speed.
Ship Base Speeds
| Ship Type | Base Speed | Role |
|---|---|---|
| Espionage Probe | 1,000,000 | Fastest - scouting |
| Cruiser | 18,000 | Fast attack |
| Light Fighter | 15,000 | Fast raider |
| Battlecruiser | 12,000 | Interceptor |
| Small Cargo | 18,000 | Quick transport |
| Large Cargo | 14,500 | Bulk transport |
| Battleship | 10,000 | Heavy assault |
| Heavy Fighter | 12,000 | Balanced combat |
| Destroyer | 7,000 | Capital ship |
| Bomber | 6,000 | Siege weapon |
| Colony Ship | 5,500 | Colonization |
| Recycler | 8,000 | Debris collection |
| Deathstar | 1,000 | Strategic weapon |
Note: Some ships change listed drives when certain research is completed. For example, Small Cargo switches to Impulse Drive at level 5, but the speed boost already comes from the global drive bonuses.
Strategic Implications
- Send fast ships separately for time-critical missions
- Slow ships (Deathstar, Recycler) dramatically increase travel time
- Consider splitting fleets by speed for efficiency
- Small Cargo is faster than Large Cargo—use it for quick transports
Practical Examples
Example 1: Short Raid
Fleet: 50 Light Fighters Distance: Same galaxy, 10 systems away
fleet_base_fuel = 50 × 30 = 1,500
efficiency_penalty = 1 + (0.01 × 10) = 1.10
system_cost = 1,500 × 10 × 1.10 / 30 = 550
Cargo capacity: 50 × 100 = 5,000
Result: SUCCESS - 5,000 cargo > 550 fuel
Available cargo for loot: 5,000 - 550 = 4,450
Example 2: Cross-Galaxy Transport
Fleet: 20 Large Cargo + 10 Light Fighters Distance: 2 galaxies + 50 systems
fleet_base_fuel = (20 × 75) + (10 × 30) = 1,800
galaxy_cost = 1,800 × 10 × 2 = 36,000
system_cost = 1,800 × 50 × 1.5 / 30 = 4,500
total_cost = sqrt(36,000² + 4,500²) ≈ 36,280
Cargo capacity = (20 × 50,000) + (10 × 100) = 1,001,000
Result: SUCCESS - fleet can easily cross 2 galaxies!
Available cargo: 1,001,000 - 36,280 = 964,720
Example 3: Nearby Fleetsave
Fleet: All ships, 5 systems away, speed 10%
Distance is short, fuel is minimal
Speed 10% = 10x travel time
Perfect for overnight protection
Tips
- Check fuel before launching - The game shows fuel cost in the launch pad
- Long trips need cargo - Cross-galaxy missions require significant cargo capacity
- Slow speed saves fuel - Reduce speed to extend range or save deuterium
- Triangle method is efficient - Diagonal travel is faster than two straight legs
- Slowest ship matters - Remove slow ships for time-critical missions
- Fleetsave efficiently - Use 10% speed to fleetsave longer with 90% less fuel
Related Topics
- Missions - Mission types overview
- Fleetsaving - Protecting your fleet
- Ships - Ship specifications