Shipyard
The Shipyard constructs all spacecraft and planetary defense systems.
Overview
| Property | Value |
|---|---|
| Type | Construction Facility |
| Function | Builds ships and defenses |
| Prerequisites | Robotics Factory 2 |
Description
The Shipyard is where your fleet is born. From small cargo ships to massive battleships, all vessels are constructed here. The Shipyard also produces defensive structures like turrets and shield domes.
Ship Stats
Use the Ship Stats button in the build queue to open a full stats table for every ship. This view shows your current Speed, Armor, Shield, Weapon, and Cargo with your research bonuses applied, so you can compare ships using your real numbers.
Build Capabilities
Each Shipyard level unlocks new ships and speeds construction:
Ships Unlocked
| Ship | Required Shipyard Level |
|---|---|
| Small Cargo | 2 |
| Large Cargo | 4 |
| Light Fighter | 1 |
| Heavy Fighter | 3 |
| Cruiser | 5 |
| Battleship | 7 |
| Colony Ship | 4 |
| Recycler | 4 |
| Espionage Probe | 3 |
| Bomber | 8 |
| Solar Satellite | 1 |
| Destroyer | 9 |
| Deathstar | 12 |
| Battlecruiser | 8 |
Defenses Unlocked
| Defense | Required Shipyard Level |
|---|---|
| Rocket Launcher | 1 |
| Light Laser | 2 |
| Heavy Laser | 4 |
| Gauss Cannon | 6 |
| Ion Cannon | 4 |
| Plasma Turret | 8 |
| Small Shield Dome | 1 |
| Large Shield Dome | 6 |
Construction Costs
Formula
Metal = 400 * 2^Level
Crystal = 200 * 2^Level
Deuterium = 100 * 2^Level
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 400 | 200 | 100 |
| 2 | 800 | 400 | 200 |
| 3 | 1,600 | 800 | 400 |
| 4 | 3,200 | 1,600 | 800 |
| 5 | 6,400 | 3,200 | 1,600 |
| 7 | 25,600 | 12,800 | 6,400 |
| 9 | 102,400 | 51,200 | 25,600 |
| 12 | 819,200 | 409,600 | 204,800 |
Build Time
Ship and defense build time is affected by:
- Unit structural integrity (per unit)
- Shipyard level
- Nanite Factory level
- Universe speed
Time Formula (Per Unit)
Time = Structural Integrity / (2500 * (1 + Shipyard) * (2^Nanite) * Universe Speed)
Total queue time is per-unit time multiplied by the quantity.
Strategy
Level Progression
- Level 1-2: Early ships (Light Fighter, Small Cargo)
- Level 4: Colony Ship, Large Cargo
- Level 5: Cruiser (major upgrade)
- Level 7: Battleship
- Level 8: Battlecruiser, Bomber
- Level 12: Deathstar (end-game)
Multiple Shipyards
- Ships can only be built on planets with Shipyard
- Consider dedicated production planets
- Fleet composition may require specific levels
Efficiency
- Higher Shipyard doesn't directly speed construction
- Robotics Factory and Nanite Factory speed building
- Plan unlocks around your fleet goals
Related Facilities
- Robotics Factory - Required and speeds construction
- Nanite Factory - Dramatically speeds production
- Research Lab - Unlocks ship technologies