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Research

Research

Research unlocks new technologies that improve your ships, defenses, and capabilities.


Technology Categories

Basic Technologies

Technology Effect
Energy Technology Enables Fusion Reactor, +5% energy per level
Fusion +10% energy output per level, plus +5% Fusion Reactor fuel-cell output per level
Laser Technology +5% ship/defense weapon damage and +1% Recycler harvest yield per level
Ion Technology Enables ion weapons
Plasma Technology +10% production per level, -10% building speed per level

Combat Technologies

Technology Effect
Weapon Technology +10% weapon damage per level
Missile Technology +5% Interplanetary Missile damage per level
Mobile Shield Technology +10% ship shield strength per level
Defense Technology +5% defense attack/shield, +15% defense hull, and +5% protected daily production per level

Propulsion

Technology Effect
Combustion Drive +10% speed per level (all ships)
Impulse Drive +20% speed per level (all ships), +5% fuel per level
Hyperspace Drive +30% speed per level (all ships), +10% fuel per level
Hyperspace Technology +5% cargo capacity per level

Intelligence & Computing

Technology Effect
Espionage Technology Better spy reports
Counter Intel +2 effective espionage defense per level
Fuel Cell Technology Unlocks Fuel Cell generation from Fusion Reactor output
Phalanx Technology +1 scan range per Sensor Phalanx level
Computer Technology +2 fleet slots at each even level
Resource Dens Legacy research with no direct gameplay effect

Advanced

Technology Effect
Astrophysics +1 colony per level (base 3 at level 0)
Intel Relay Shares alliance espionage reports and anchors the intelligence mid-tier
Recon Technology Unlocks Recon missions and +1 fleet slot per level
Space Dock Research Unlocks the Space Dock ship (outpost deployment) and +2 fleet slots per level
Wayfinder Research Unlocks Wayfinder ship and +1 fleet slot per level
Moon Base Research Unlocks Moon Base, +15% moon resource production per level, and +1 Lunar Base field per level
Graviton Technology Enables Deathstar and lowers moon-destruction explosion risk
Material Physics -25% ship and defense cost

Research Priority Guide

Early Game

  1. Espionage Technology 4 - See enemy defenses
  2. Computer Technology 2 - First +2 fleet-slot breakpoint
  3. Combustion Drive 2 - Faster ships
  4. Energy Technology 4 - Enable technologies

Mid Game

  1. Weapons/Shields/Defense - Combat effectiveness
  2. Astrophysics - More colonies
  3. Impulse Drive - Faster ships
  4. Hyperspace Technology - More cargo
  5. Moon Base Research - Start moon economy scaling once your industry lane is online

Late Game

  1. Hyperspace Drive - Fastest travel
  2. Plasma Technology 7 - Plasma Turrets
  3. Graviton Technology - Deathstar
  4. Intel Relay - Build toward the intelligence endgame
  5. Recon Technology - Unlocks Recon missions
  6. Material Physics - Reduce ship and defense costs

Availability Rules

Research focus trees use section-based gating. Section 1 has no cross-tech prerequisite chain, section 2 needs 8 cumulative levels from section 1, section 3 needs 4 cumulative levels from section 2, and section 4 needs 2 cumulative levels from section 3. Research Lab level still reduces research time and remains a per-technology requirement where listed.

Research Queue Behavior

You can queue research without having the full resources on hand. If the resources are missing when a research item reaches the front of the queue, that item is canceled.


Tech Tree Visualization

Each specialization now follows the same section rhythm:

  1. Build your foundation in Section 1.
  2. Reach 8 total Section 1 levels to open Section 2.
  3. Reach 4 total Section 2 levels to open Section 3.
  4. Reach 2 total Section 3 levels to open Section 4.

Your chosen specialization changes which technologies appear in each section, but the section thresholds stay the same on desktop and mobile.