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Economy Guide

Economy Guide

Maximize your resource production and manage your empire's economy effectively.


Resource Priorities

Early Game

Focus on building mines in this order:

  1. Metal Mine - Foundation of everything
  2. Crystal Mine - For research and ships
  3. Deuterium Synthesizer - For fuel and advanced items
  4. Solar Plant - Keep energy positive

Mine Level Ratio

Classic ratio for efficient production:

Metal : Crystal : Deuterium = X : X-2 : X-4

Example: Metal 20, Crystal 18, Deuterium 16


Production Optimization

Planet Position Matters

Position Metal Bonus Crystal Bonus Deut Bonus
1-3 +15-35% - -
4-6 +10-20% - -
7-9 Standard Standard Standard
10-12 - - +5-15%
13-15 - - +15-25%

Strategy: Metal colonies on positions 1-6, Deuterium on 13-15.

Never Stop Building

Production queue should always be active:

  • Building upgrading
  • Research in progress
  • Ships/defenses building

Idle time = wasted resources.


Storage Management

When to Upgrade Storage

Upgrade storage when:

Storage Capacity < Daily Production

Signs you need more storage:

  • Resources capped frequently
  • Can't save for expensive items
  • Losing production to caps

Storage vs Spending

Balance between:

  • Saving for big upgrades
  • Spending before raids hit
  • Keeping resources moving

Colony Management

Specialized Colonies

Optimize each colony for a purpose:

Mining Colonies (positions 4-8)

  • High mine levels
  • Storage upgrades
  • Minimal fleet

Military Colonies (any position)

  • Shipyard focus
  • Defense production
  • Fleet staging

Research Colony

  • Highest Research Lab
  • Use Recon Technology for Recon mission access
  • Focus on tech

Resource Flow

Transport Efficiency

  • Use Large Cargos for bulk
  • Small Cargos for urgent needs
  • Calculate fuel costs

Centralization vs Distribution

Centralized:

  • One main planet
  • Easy to defend
  • Single point of failure

Distributed:

  • Resources spread out
  • Harder to raid completely
  • More management

Energy Management

Power Sources

Source Pros Cons
Solar Plant Safe, permanent Uses fields
Fusion Reactor High output Consumes deut
Solar Satellites Scalable Destroyed in combat

Energy Balance

Required Energy = Metal Mine + Crystal Mine + Deut Synth consumption

Keep 10-20% energy buffer for upgrades.


Investment Priorities

ROI Thinking

Each upgrade should pay for itself. Consider:

  • Cost of upgrade
  • Production increase
  • Time to break even

Break-Even Formula

Break-Even Hours = Upgrade Cost / Hourly Production Increase

Lower levels have faster ROI. Diminishing returns at high levels.


Raiding Economy

Raiding as Income

Active players supplement production with raids:

  • Scout inactive players
  • Calculate profitable targets
  • Factor in fuel and time

Profitable Raids

Profit = Loot - Fuel Cost - Losses

Only raid when profit is positive.


Tips

  1. Queue management - Plan upgrades overnight
  2. Fleet save resources - Don't lose to raids
  3. Spend before sleep - Start long builds
  4. Balance production - Match resource needs
  5. Research boosts - Plasma Tech increases production but slows building upgrades
  6. Defense Technology - Protect a slice of daily production from raids while hardening defenses
  7. Material Physics - Cut ship and defense costs by 25%