v1.0 - Season 1 Launch
Season 1 marks the full launch of MWarfare. The universe is active, competition is real, and your empire now has more ways to grow, defend, and rise through the ranks.
What You Get In v1.0
- A living universe with active empires, raids, and rivalries.
- Isolation Mode to protect your planets when you step away.
- Faster navigation and smoother UI across the game.
- Ratings, achievements, and leaderboards that track your rise.
- New balance foundations for debris, defenses, and production.
Hotfixes
February 2026
- Launch Pad ACS group navigation now works correctly.
January 2026
- Achievement progress and backfills now calculate correctly (including research and mission metrics).
- Mobile fleet lists now show recall and holding status correctly.
- Missile attacks now follow correct launch rules and defense targeting; reports updated.
- Jump Gate now opens in a V2 modal with recharge display.
- Espionage report list no longer breaks when planets are missing.
- Building thumbnails updated for mines, storage, and key facilities.
- Fleet missions now preserve cargo on return, with overflow trimmed to cargo capacity.
- Lunar Base now grants 5 fields per level (up from 3).
- Exchange page now loads and updates via AJAX for smoother browsing.
- Ratings calculations refreshed (combat/expansion tuning, alliance rating removed) and profile errors fixed.
- Mobile Launch Pad fixes for fuel handling, mission selection, and default tab behavior.
- Construction time formula adjusted; Nanite Factory build time reduced by 50%.
- Galaxy and Launch Pad AJAX redirects now work reliably.
- Fleet fuel consumption reduced by 30x for long-range travel.
- Small Cargo speed increased to 15,000; Large Cargo adjusted to 12,000.
- Battlecruiser fuel efficiency improved (375 to 250).
- Espionage probe speed reduced to 60,000,000 for a defender reaction window.
- Fleet dispatch validation now checks cargo capacity and fuel correctly.
- Fleet notification coordinates now link directly to Galaxy view.
- ACS joins can delay arrival up to 30% of current travel time.
- Achievement rating now displays in leaderboards, profiles, and radar charts.
- Achievement validation now tracks and awards progress correctly.
- Death star and moon destruction tracking added to combat metrics.
- Battle metrics collection improved for more accurate ratings.
- Build queue panel now appears on Defense and Shipyard pages.
- Position-based production bonuses now apply correctly to all mines.
- Mobile fleet dispatch no longer fails due to CSRF token issues.
- Alliance text editors now support embedded images via
[img]URL[/img]. - Alliance logo now hides when no URL is set.
- Resource bars stay in sync after spending or switching planets and moons.
- Launch Pad ship and mission panels stay compact on narrow screens.
- Issue reports now let you pick type (Bug, Suggestion, or Other).
- Players can rate their experience with a 1-5 sentiment score.
- Issue detail views are clearer, with voting and improved layout.
- Players can edit their own submissions before review.
- AI planets now update resources on schedule for more realistic activity.
- AI agent build timing improved based on production rates.
- Database safeguards added to maintain data integrity.
- Ratings pages load reliably during background maintenance.
- Shipyard wiki build-time formula now matches in-game calculation.
- Chat now supports All/Global/Alliance/Private filters in V2 (web and mobile).
- Private chat filter now shows only direct messages.
- Colony ship base storage increased to 250k.
- Intergalactic Research Network is visible in V2 research and clarified in the wiki.
- ACS Attack/Defend options are available on V2 mobile launch, with invite selection.
- ACS missions on V2 mobile now allow per-member recall from fleet details.
- Alliance applications are blocked when recruitment is disabled.
- Missions page reloads cleanly after recalls and ACS changes without stuck tooltips.