Rocket Launcher
The Rocket Launcher is the most basic defensive weapon, cheap and easy to mass produce.
Statistics
| Property |
Value |
| Attack Power |
100 |
| Shield Strength |
25 |
| Structural Integrity |
2,500 |
Cost
| Resource |
Amount |
| Metal |
2,500 |
| Crystal |
0 |
Requirements
| Requirement |
Level |
| Shipyard |
1 |
Rapidfire Against Rocket Launcher
| Attacker |
Rapidfire |
| Cruiser |
10 |
| Bomber |
20 |
| Deathstar |
200 |
Strategy
Strengths
- Cheapest defense
- Metal only (no crystal)
- Available immediately
- Fast to build
Weaknesses
- Very vulnerable to rapidfire
- Low damage output
- Low durability
- Countered by Cruisers
Use Cases
- Early defense: First available protection
- Fodder: Absorb hits for better defenses
- Numbers: Quantity over quality
- Metal dump: Use excess metal
Quantity Approach
Rocket Launchers work in massive numbers:
- Each absorbs some damage
- 70% rebuild after battle
- Cheap to replace losses
Cost Efficiency
Damage per Metal
| Defense |
Metal |
Attack |
Efficiency |
| Rocket Launcher |
2,500 |
100 |
0.040 |
| Light Laser |
3,000 |
200 |
0.067 |
Light Lasers are more efficient, but Rocket Launchers use no crystal.
Related Defenses