Hyperspace Technology
Hyperspace Technology increases cargo capacity and enables advanced propulsion research.
Overview
| Property | Value |
|---|---|
| Type | Advanced Technology |
| Lab Notes | Research Lab level affects speed only |
| Effect | +5% cargo capacity per level |
| Prerequisites | Research Lab 7, plus the section 2 unlock requirement (8 cumulative section 1 levels) |
Description
Understanding hyperspace physics allows for more efficient cargo bay design through dimensional compression. It also enables research into Hyperspace Drive and Jump Gates.
Effect
Cargo Bonus
Cargo Capacity = Base Cargo * (1 + 0.05 * Hyperspace Tech Level)
Cargo Multiplier
| Level | Cargo Multiplier |
|---|---|
| 0 | 100% |
| 1 | 105% |
| 5 | 125% |
| 10 | 150% |
| 15 | 175% |
| 20 | 200% |
Unlocks
Hyperspace Technology enables:
| Level | Unlocks |
|---|---|
| 3 | Hyperspace Drive research |
| 7 | Jump Gate building |
Research Costs
Formula
Metal = 4,000 * 2^Level
Crystal = 0
Deuterium = 2,000 * 2^Level
Cost Table
| Level | Metal | Deuterium |
|---|---|---|
| 1 | 4,000 | 2,000 |
| 2 | 8,000 | 4,000 |
| 3 | 16,000 | 8,000 |
| 5 | 64,000 | 32,000 |
| 7 | 256,000 | 128,000 |
Cargo Impact
Example: Large Cargo
| Hyperspace Level | Cargo Capacity |
|---|---|
| 0 | 25,000 |
| 5 | 31,250 |
| 10 | 37,500 |
| 15 | 43,750 |
| 20 | 50,000 |
Fleet Impact
With 100 Large Cargos at Level 10:
- Base: 2,500,000 capacity
- With HT10: 3,750,000 capacity
- Extra: 1,250,000 resources per trip
Strategy
Priority Levels
- Level 3: Unlock Hyperspace Drive
- Level 7: Unlock Jump Gate
- Level 10+: Significant cargo bonus
Resource Hauling
Higher levels mean:
- Fewer trips needed
- More efficient raiding
- Better fleetsaving capacity
Combat Synergy
More cargo = more loot from raids:
- Destroy enemy fleet
- Take more resources
- Fewer cargo ships needed
Related Technologies
- Hyperspace Drive - Fast propulsion
- Energy Technology - Related technology
- Laser Technology - Related technology
- Ion Technology - Related technology