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Debris Fields

Debris Fields

When ships are destroyed in combat, a portion becomes debris that can be collected. Time is of the essence—debris fields decay rapidly!


Debris Creation

What Becomes Debris

When ships are destroyed, each resource type has its own recovery rate:

Resource Recovery Rate
Metal 70%
Crystal 40%
Deuterium 10%

Example: A ship costing 10,000 Metal, 6,000 Crystal, and 2,000 Deuterium creates 7,000 Metal, 2,400 Crystal, and 200 Deuterium in debris.

Both Sides Contribute

Debris comes from:

  • Attacker's destroyed ships
  • Defender's destroyed ships
  • NOT from defenses (those are recovered differently—see below)

Defense Resource Recovery

Destroyed defenses don't become debris. Instead, their resources are recovered based on who wins:

If the Defender Wins

All recovered defense resources are automatically added to the planet. You don't need to collect anything—the resources appear in your storage immediately.

If the Attacker Wins

The attacker can loot recovered defense resources:

  1. Resources first fill remaining cargo capacity (after regular loot)
  2. Any resources that don't fit stay on the planet

This means successful attackers can gain even more from destroying defenses, while defenders recover their investment when they repel attacks.

Recovery Rates

Same as debris: 70% Metal, 40% Crystal, 10% Deuterium.


Debris Field Decay

Critical: Debris fields decay rapidly over time!

Decay Rate

  • Debris loses 1% of its value every 10 seconds
  • This is compound decay—it accelerates the loss over time
  • After about 12 minutes, debris is worth only half its original value
  • After 15 minutes, less than 25% remains

Decay Timeline

Time Remaining Value
1 minute ~94%
5 minutes ~74%
10 minutes ~55%
15 minutes ~41%
30 minutes ~17%

Act fast! Send Recyclers immediately after battle to maximize recovery.


Debris Field Location

Coordinates

Debris appears at the battle coordinates:

  • Same galaxy
  • Same system
  • Same planet position

Example

Battle at [1:234:8] creates debris at [1:234:8]


Collecting Debris

Recycler Ships

Only Recyclers can collect debris:

  • Each Recycler holds 50,000 resources
  • Send on "Harvest" mission
  • Target the debris field coordinates

Collection Formula

Collected = min(Total Recycler Capacity, Current Debris Value)

Note: Current value accounts for decay since the field was created.

Multiple Trips

If debris exceeds capacity:

  • First fleet takes what it can
  • Remaining debris continues to decay
  • Send more Recyclers quickly!

Strategic Importance

Battle Profitability

Debris recovery dramatically affects battle economics:

Factor Old System New System
Metal recovery 30% 70%
Crystal recovery 30% 40%
Deuterium recovery 0% 10%

Net Calculation

Net Gain = Loot + Defense Resources + Debris Collected - Your Losses

Example

Attack destroys:

  • Enemy ships worth 1M Metal, 500K Crystal, 100K Deuterium
  • Your ships worth 200K Metal, 100K Crystal, 50K Deuterium

Debris field (before decay):

  • Metal: (1M + 200K) * 0.70 = 840K
  • Crystal: (500K + 100K) * 0.40 = 240K
  • Deuterium: (100K + 50K) * 0.10 = 15K

Tips

  1. Send Recyclers immediately after battle—every second counts!
  2. Time arrivals carefully to arrive just after the battle ends
  3. Calculate capacity needed before attack (debris is larger now)
  4. Watch enemy Recyclers racing for debris
  5. Defend successfully to auto-recover defense costs
  6. Plan escape routes if attack fails—debris from your ships helps offset losses