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Jump Gate

Jump Gate

The Jump Gate enables instant fleet teleportation between your moons.


Overview

Property Value
Type Transportation Facility
Function Instant fleet movement
Location Moon only
Prerequisites Lunar Base 1, Hyperspace Technology 7
Cooldown 60 minutes / level

Description

The Jump Gate creates an artificial wormhole allowing instantaneous fleet transfer between two moons with Jump Gates. No fuel is consumed, and the transfer is instant regardless of distance.


Cooldown

Formula

Cooldown (minutes) = 60 / Jump Gate Level

Cooldown Table

Level Cooldown
1 60 minutes
2 30 minutes
3 20 minutes
4 15 minutes
5 12 minutes
6 10 minutes
10 6 minutes

Construction Costs

Cost Formula

Metal = 2,000,000 * 2^Level
Crystal = 4,000,000 * 2^Level
Deuterium = 2,000,000 * 2^Level

Cost Table

Level Metal Crystal Deuterium
1 2,000,000 4,000,000 2,000,000
2 4,000,000 8,000,000 4,000,000
3 8,000,000 16,000,000 8,000,000

Requirements

Prerequisites

  1. Lunar Base Level 1 - To build on moon
  2. Hyperspace Technology Level 7 - Enable teleportation

For Use

  • Jump Gate on origin moon
  • Jump Gate on destination moon (your own)
  • Both gates not on cooldown

How It Works

Transfer Process

  1. Select ships on moon with Jump Gate
  2. Choose destination moon (must have Jump Gate)
  3. Ships instantly appear at destination
  4. Both gates go on cooldown

What Transfers

  • All ship types
  • No fuel cost
  • Instant (no travel time)
  • Any distance in the universe

What Doesn't Transfer

  • Resources (cannot carry cargo)
  • Defense structures
  • Other players' fleets

Strategy

Rapid Response

Jump Gates enable:

  • Instant fleet repositioning
  • Surprise attacks from distant positions
  • Quick defensive reinforcement

Fleet Management

  • Position fleets strategically across multiple moons
  • Respond to threats galaxy-wide
  • Concentrate forces quickly

Fleetsaving

Jump Gates complicate fleetsaving:

  • Enemy can't predict your fleet location
  • Jump between moons to confuse attackers
  • Multiple moons = multiple escape routes

Attack Tactics

  1. Scout target with espionage
  2. Jump fleet to nearby moon
  3. Launch attack with minimal travel time
  4. Recall or jump away after battle

Cooldown Strategy

Managing Cooldown

  • Higher level = shorter cooldown
  • Both gates go on cooldown after use
  • Plan jumps around cooldown timer

Level Investment

  • Level 1: 60 min cooldown (emergency use)
  • Level 3-4: Practical regular use
  • Level 6+: Frequent tactical jumping

Network Strategy

Moon Placement

Optimal Jump Gate network:

  • Moons in different galaxies
  • Strategic positioning near targets
  • Coverage of your empire

Multiple Gates

With several moons:

  • Jump A→B
  • While A-B on cooldown, use C-D
  • Rotate through network

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