Moons
Moons are created from battle debris and provide unique strategic capabilities.
Moon Creation
How Moons Form
- Battle occurs at a planet
- Debris field forms
- Chance-based moon creation
- Moon appears at planet position
Moon Chance Formula
Chance = (Debris Metal + Crystal + Deuterium) / 100,000
Every 100,000 total debris adds 1% moon chance. Chance can exceed 100% in calculation, but any roll of 100% or more guarantees a moon.
Debris Required
| Debris Total | Moon Chance |
|---|---|
| 100,000 | 1% |
| 500,000 | 5% |
| 1,000,000 | 10% |
| 2,000,000 | 20% |
| 10,000,000 | 100% |
Moon Properties
Size
Moon diameter scales with total debris on creation:
Diameter = 5,000 + (min(DebrisTotal, 10,000,000) / 10,000,000) * 5,000
- Minimum: 5,000 km
- Maximum: 10,000 km at 10,000,000 debris
- Linear scaling between those values
- Diameter determines base fields
- Lunar Base adds usable fields
Fields
Base Fields = 1 + floor(((Diameter - 5,000) / 5,000) * 9)
Usable Fields = Base + (Lunar Base Level * 5)
Base fields scale from 1 (at 5,000 km) up to 10 (at 10,000 km).
Moon Buildings
Available on Moon
| Building | Purpose |
|---|---|
| Lunar Base | Enable construction |
| Robotics Factory | Speed building |
| Shipyard | Build ships |
| Sensor Phalanx | Detect fleets |
| Jump Gate | Fleet teleportation |
| Defenses | Protection |
NOT Available
- Mines (no production)
- Research Lab
- Nanite Factory
Strategic Advantages
Fleet Hiding
Fleets stationed on moon are invisible to enemy Phalanx:
- Can't be tracked
- Surprise attacks possible
- Safer fleetsaving
Sensor Phalanx
Your moon can scan enemy planets:
- See all fleet movements
- Plan attacks precisely
- Counter fleetsaving attempts
Jump Gate
Instant fleet movement between your moons:
- No fuel cost
- No travel time
- Any distance
Moon Destruction
Moon destruction missions are now available when attacking a moon with Deathstars.
Requirements
- Target must be a moon
- Fleet must include at least 1 Deathstar
Destruction Chance
Required DS for 100% = 20 + ((Diameter - 5,000) / 5,000) * 180
Chance = min(100%, (Deathstars Remaining / Required) * 100)
- 10,000 km moon: 200 Deathstars = 100%
- 5,000 km moon: 20 Deathstars = 100%
- 1 Deathstar vs 10,000 km moon = 0.5%
Debris on Destruction
Base debris scales with moon size:
Debris Total = 100,000 + ((Diameter - 5,000) / 5,000) * 9,900,000
Distribution:
- 60% metal
- 30% crystal
- 10% deuterium
Additional debris:
- Moon building costs convert to debris using the same per-resource percentages as defense recovery.
- 50% of remaining moon resources (after combat loot) are added to debris.
Deathstar Explosion Risk
After combat (regardless of destruction outcome), there is a chance all attacking ships catastrophically explode:
Explosion Chance = max(0%, 100% - (25% * Graviton Technology Level))
Destroyed ships contribute to debris using normal ship-to-debris rules.
Moon Strategy
Getting a Moon
Options:
- Battle naturally: Large fights create debris
- Moon shot: Coordinate friend to create debris
- Trade: Pay someone to create debris for you
Moon Development
Priority order:
- Lunar Base (fields)
- Robotics Factory (speed)
- Shipyard (basic defense)
- Sensor Phalanx (intelligence)
- Jump Gate (mobility)
Protection
Moons can be destroyed - protect them:
- Defense structures
- Early warning
- Alliance support