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Moons

Moons

Moons are created from battle debris and provide unique strategic capabilities.


Moon Creation

How Moons Form

  1. Battle occurs at a planet
  2. Debris field forms
  3. Chance-based moon creation
  4. Moon appears at planet position

Moon Chance Formula

Chance = (Debris Metal + Crystal + Deuterium) / 100,000

Every 100,000 total debris adds 1% moon chance. Chance can exceed 100% in calculation, but any roll of 100% or more guarantees a moon.

Debris Required

Debris Total Moon Chance
100,000 1%
500,000 5%
1,000,000 10%
2,000,000 20%
10,000,000 100%

Moon Properties

Size

Moon diameter scales with total debris on creation:

Diameter = 5,000 + (min(DebrisTotal, 10,000,000) / 10,000,000) * 5,000
  • Minimum: 5,000 km
  • Maximum: 10,000 km at 10,000,000 debris
  • Linear scaling between those values
  • Diameter determines base fields
  • Lunar Base adds usable fields

Fields

Base Fields = 1 + floor(((Diameter - 5,000) / 5,000) * 9)
Usable Fields = Base + (Lunar Base Level * 5)

Base fields scale from 1 (at 5,000 km) up to 10 (at 10,000 km).


Moon Buildings

Available on Moon

Building Purpose
Lunar Base Enable construction
Robotics Factory Speed building
Shipyard Build ships
Sensor Phalanx Detect fleets
Jump Gate Fleet teleportation
Defenses Protection

NOT Available

  • Mines (no production)
  • Research Lab
  • Nanite Factory

Strategic Advantages

Fleet Hiding

Fleets stationed on moon are invisible to enemy Phalanx:

  • Can't be tracked
  • Surprise attacks possible
  • Safer fleetsaving

Sensor Phalanx

Your moon can scan enemy planets:

  • See all fleet movements
  • Plan attacks precisely
  • Counter fleetsaving attempts

Jump Gate

Instant fleet movement between your moons:

  • No fuel cost
  • No travel time
  • Any distance

Moon Destruction

Moon destruction missions are now available when attacking a moon with Deathstars.

Requirements

  • Target must be a moon
  • Fleet must include at least 1 Deathstar

Destruction Chance

Required DS for 100% = 20 + ((Diameter - 5,000) / 5,000) * 180
Chance = min(100%, (Deathstars Remaining / Required) * 100)
  • 10,000 km moon: 200 Deathstars = 100%
  • 5,000 km moon: 20 Deathstars = 100%
  • 1 Deathstar vs 10,000 km moon = 0.5%

Debris on Destruction

Base debris scales with moon size:

Debris Total = 100,000 + ((Diameter - 5,000) / 5,000) * 9,900,000

Distribution:

  • 60% metal
  • 30% crystal
  • 10% deuterium

Additional debris:

  • Moon building costs convert to debris using the same per-resource percentages as defense recovery.
  • 50% of remaining moon resources (after combat loot) are added to debris.

Deathstar Explosion Risk

After combat (regardless of destruction outcome), there is a chance all attacking ships catastrophically explode:

Explosion Chance = max(0%, 100% - (25% * Graviton Technology Level))

Destroyed ships contribute to debris using normal ship-to-debris rules.


Moon Strategy

Getting a Moon

Options:

  1. Battle naturally: Large fights create debris
  2. Moon shot: Coordinate friend to create debris
  3. Trade: Pay someone to create debris for you

Moon Development

Priority order:

  1. Lunar Base (fields)
  2. Robotics Factory (speed)
  3. Shipyard (basic defense)
  4. Sensor Phalanx (intelligence)
  5. Jump Gate (mobility)

Protection

Moons can be destroyed - protect them:

  • Defense structures
  • Early warning
  • Alliance support