Plasma Turret
The Plasma Turret is the most powerful defensive weapon, dealing devastating damage.
Statistics
| Property | Value |
|---|---|
| Attack Power | 7,500 |
| Shield Strength | 1,000 |
| Structural Integrity | 250,000 |
Cost
| Resource | Amount |
|---|---|
| Metal | 100,000 |
| Crystal | 100,000 |
| Deuterium | 50,000 |
Requirements
| Requirement | Level |
|---|---|
| Shipyard | 8 |
| Plasma Technology | 7 |
Rapidfire Against Plasma Turret
| Attacker | Rapidfire |
|---|---|
| Bomber | 5 |
| Deathstar | 10 |
Strategy
Strengths
- Highest damage of any defense
- Excellent durability
- Strong shields
- Significant deterrent
Weaknesses
- Very expensive
- High research requirements
- Still vulnerable to Bombers
- Long build time
Use Cases
- Ultimate defense: Maximum firepower
- Turtle strategy: Defensive player core
- Deterrent: Discourage attacks
- Late game: When cost is manageable
Cost Analysis
Comparison to Fleet
| Unit | Cost | Attack |
|---|---|---|
| Plasma Turret | 250,000 | 7,500 |
| Battleship | 120,000 | 2,000 |
| Destroyer | 300,000 | 5,000 |
Plasma Turrets offer excellent attack value plus 70% rebuild.
Prerequisites
To build Plasma Turrets:
- Shipyard Level 8
- Plasma Technology Level 7
Plasma Technology requires:
- Energy Technology 8
- Laser Technology 10
- Ion Technology 5
Turtle Defense
"Turtling" focuses on heavy defenses:
- Multiple Plasma Turrets
- Shield Domes
- Large defense grid
- Minimal fleet
Effective against casual raiders but vulnerable to:
- Dedicated attackers with Bombers
- IPM strikes
- Alliance attacks
Related Defenses
- Gauss Cannon - Second strongest
- Large Shield Dome - Protection