Defense Technology
Defense Technology hardens your stationary defenses and protects part of your daily production from raids. It does not increase ship hull strength.
Overview
| Property | Value |
|---|---|
| Type | Combat Technology |
| Lab Notes | Research Lab level affects speed only |
| Effect | +5% defense attack/shield per level, +15% defense hull per level, and protects 5% of daily production per level |
Description
Advances in material science, bunker engineering, and hardened logistics improve both stockpile security and fixed-defense durability. Each level of Defense Technology adds 5% attack and shield strength to your defenses, raises defense hull by 15%, and protects 5% of your daily production from raids.
Effect
Ship Hull
Ship Hull = Base Hull
Defense Bonuses
Defense Attack = Base Defense Attack * (1 + 0.1 * Weapon Technology + 0.05 * Laser Technology + 0.05 * Defense Technology)
Defense Shield = Base Defense Shield * (1 + 0.15 * Ion Technology + 0.05 * Defense Technology)
Defense Hull = Base Defense Hull * (1 + 0.15 * Defense Technology)
Loot Protection
Protected (per resource) = Daily Production * 0.05 * Defense Technology Level
Defense Hull Multiplier
| Level | Hull Multiplier |
|---|---|
| 0 | 100% |
| 1 | 115% |
| 5 | 175% |
| 10 | 250% |
| 15 | 325% |
| 20 | 400% |
Research Costs
Formula
Metal = 1,000 * 2^Level
Cost Table
| Level | Metal |
|---|---|
| 1 | 1,000 |
| 2 | 2,000 |
| 5 | 16,000 |
| 10 | 512,000 |
| 15 | 16,384,000 |
Requirements
| Requirement | Level |
|---|---|
| Research Lab | 2 |
| Combustion Drive | 1 |
Combat Mechanics
Damage Order
- Shields absorb damage first
- Remaining damage hits hull
- Ship destroyed when hull reaches 0
Hull vs Shields
- Shields regenerate between rounds
- Hull damage is permanent (until repair)
- Your bunkers and domes scale from Defense Technology
Strategy
Early Priority
Defense Technology requires Research Lab 2 and the section 2 unlock requirement:
- Available very early
- Cheap to research (metal only)
- Strong early pickup if you rely on defenses or want safer stockpiles
Survivability
Higher Defense Technology means:
- Defenses survive longer
- Rocket launchers through domes hit harder
- Raids leave more of your daily production untouched
- Defensive investments scale better over time
Cost Efficiency
Defense Technology only costs metal:
- Cheaper than Shielding (crystal heavy)
- Good for metal-rich economies
- Also protects part of your daily production from raids
Balance
Keep all combat techs progressing:
- Defense Technology + Mobile Shield Technology = layered durability
- Weapons = offense
- Choose Defense Technology when you want stronger bunkers, not stronger ships
Related Technologies
- Weapon Technology - Offense
- Mobile Shield Technology - First defense layer
- Moon Base Research - Industry focus capstone for moon progression