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Buildings

Buildings

Buildings are the foundation of your economy. They produce resources, generate energy, and store your materials.


Production Buildings

These buildings generate resources and energy:

Building Produces Consumes
Metal Mine Metal Energy
Crystal Mine Crystal Energy
Deuterium Synthesizer Deuterium Energy
Solar Plant Energy Nothing
Fusion Reactor Energy Deuterium

Storage Buildings

These buildings store your resources:

Building Stores Capacity Formula
Metal Storage Metal 10,000 * floor(2.5 * e^(20*L/33))
Crystal Storage Crystal 10,000 * floor(2.5 * e^(20*L/33))
Deuterium Tank Deuterium 10,000 * floor(2.5 * e^(20*L/33))

Storage Capacity Reference

Level Capacity
0 10,000
1 20,000
2 40,000
3 75,000
4 140,000
5 255,000
6 470,000
7 860,000
8 1,580,000
9 2,900,000
10 5,320,000

Building Priorities

Early Game (Levels 1-10)

  1. Metal Mine
  2. Solar Plant
  3. Crystal Mine
  4. Deuterium Synthesizer

Mid Game (Levels 10-20)

  1. Balance all mines
  2. Storage as needed
  3. Fusion Reactor on outer planets

Late Game (Levels 20+)

  1. Maximize production
  2. Consider planet specialization
  3. Solar Satellites for energy

Construction Tips

  1. Always queue - Never let your build queue be empty. You can queue buildings without the resources on hand; if resources are missing when a build starts, that queue item is canceled.
  2. Energy first - Build power before mines to avoid negative energy
  3. Robotics Factory - Upgrade to speed construction
  4. Nanite Factory - Dramatically reduces build time late game
  5. Storage before cap - Don't lose production to full storage