Resources
Resources are the foundation of your empire. Everything you build, research, or construct requires resources.
Primary Resources
| Resource | Source | Primary Use |
|---|---|---|
| Metal | Metal Mine | Construction, ships, buildings |
| Crystal | Crystal Mine | Electronics, advanced components |
| Deuterium | Deuterium Synthesizer | Fuel, research |
| Fuel Cell | Fusion Reactor output (with Fuel Cell Technology) | Stored energy, trade, cargo |
Energy
Energy is special - it's not stored but generated and consumed in real-time. Mines and facilities require energy to operate.
Trading
Use the Exchange to trade resources and ships with other players using live M/C/D/F ratios.
Resource Production
Production Formula
Each mine level increases production. The basic formula:
Production = Base * Level * 1.1^Level * Temperature Modifier * Position Bonus * Universe Speed * Production Factor
Production Factors
Several factors affect resource production:
- Mine Level - Higher level = more production
- Temperature - Hotter planets boost crystal, colder planets boost deuterium
- Planet Position - Applies a bonus after temperature
- Energy - Insufficient energy reduces production (production factor)
- Universe Speed - Multiplier set by server
Storage
Resources have maximum storage limits. When storage is full:
- Production continues but excess is lost
- Build storage facilities to increase capacity
Storage Capacity Formula
Capacity = 10,000 * floor(2.5 * e^(20 * Level / 33))
| Level | Capacity |
|---|---|
| 1 | 40,000 |
| 2 | 80,000 |
| 3 | 150,000 |
| 4 | 280,000 |
| 5 | 510,000 |
| 10 | 10,710,000 |
Resource Management Tips
- Never cap - Build storages before hitting limits
- Spend wisely - Don't let resources sit unused
- Balance production - Keep all resources flowing
- Plan ahead - Know what you're saving for
- Fleetsave with cargo - Protect resources from raiders
- Defense Technology - Protect part of your daily production from raids